[RPG] lways a “designated” person to lead/move the party

decision-makingdnd-5egroup-dynamicspartyroleplaying

After have played only a few session (actually 5 sessions of 2-4 hours) I've noticed something that I found quite strange.
In our group we are 4 players: I (Newbie), A (Experienced), B (Newbie like me), C (Beginner).

This is an optional description of them that you don't have to read if you don't want:

  • I'm always quite quiet, trying to understand the scenario and the behavior of both NPCs and the other PCs (AKA: learning). Also, I always take care of the team; I mean, I always try to do the most wise and least dangerous or self-destructive actions (like asking forgiveness to someone that C tried to persuade with a low roll) – when they give me a chance.
  • A is 100% of the time roleplaying, he is really into his character and plays him as the character would do. Even when he speaks, he speaks as if his character would do; his way of play is inspiring. Like a good paladin, he helps weak NPCs, fulfills his promises, and fights evil creatures until death (actually, he uses his body as a shield for us). Also, basically he is the only reason why we are doing the DM's campaign (his character offered himself to protect a lady while we are moving his to another safer location).
  • B is really indecisive (maybe a bit like me, but I don't start speaking randomly when I don't know what to do). Sometimes he has some interesting ideas using his druid's spells, but it's difficult for him to explain those ideas. He is the most charismatic person in the group, but he almost never talks (and when he does, he has really bad rolls). Also, I am not sure if this is his natural behaviour or if he was depressed by his bad rolls, but in the last session his PC got drunk, cast a destructive spell randomly "because of his drunkenness", and killed C… He is always roleplaying in the worst situations…
  • C is interesting. For a large part of the time, he is whispering (secret chat) with the DM (I know that because sometimes they forget to use the whisper command). He takes strange but also interesting actions (like trying to take a raven and discovering that actually they were 3 druids, trying to steal a horse, getting shot with an arrow, being killed by B, and all of us being kicked and banished from the tavern… all in the same hour, when our actual mission was to get some information about a certain person).

The problem or curious thing I note is that A is always moving or leading the group with his perfect roleplaying. 80% of the time, we are following him. While he is talking with an NPC, we are just looking around the place, and when he wants to do something (e.g. kill some harpies or defend a lady), we follow his command, willingly (like me) or unwillingly (like B).

But when A isn't present (2 of the 5 sessions), the sessions get slower. The DM explains the situation and… we don't answer; we aren't sure what to do. Our only reason to protect the lady is that A convinced us; he has the plan, not us (also, in the same day he wasn't present we reached our destination, so we weren't sure what to do next). Because no one was doing anything and the silence was getting longer, I felt the responsibility/obligation of keeping the session moving in order to not get stuck. I tried to do my best, but it was difficult; I'm not used to talking so much and trying to give orders to people that aren't willing to obey me or that have different opinions.

Luckily, the first time I took the lead, I managed to move the party to a shop, and the DM used the rest of the session's time to sell items. But the second time, I barely moved them to a tavern and I got exhausted. They started doing stupid and unproductive things (well, B had an interesting idea: talk to the drunk people in order to gather information; sadly, he also got drunk) while I was trying to get some information. At the same time, NPCs weren't willing to give me that information, and they started watching us (with a focus on me) in an uncomfortable way.

Is it normal that there is always one PC designated to lead the whole party (talk with NPCs, gather information, give orders, etc.)?

Also, in the case that "the leader" isn't present:
How can I (as player) encourage the others PCs to keep moving in the campaign, and not get stuck or do unproductive actions?

Best Answer

No, not always.

It sounds like in your group, A has taken the lead, as the most experienced player, but that has good points and bad points. The good is that the group does things and progresses, and makes fewer mistakes; but the bad is that the less experienced players can be overshadowed or ignored, and don't get to make mistakes and learn from them. I have played in games where I have been the most experienced player by far, and I generally try not to lead/move the party, so that everyone playing gets to control their own characters and fully participate in decisions.

Sometimes there is a specific circumstance, where the action is focused on one character, e.g. the party has agreed to help one party member rescue some of his relatives, and so that party member leads the effort. But that's a role-playing role, in-character, and not how the party works in general due to player factors.

Most groups I play in do not have a designated leader, but some people like that style. The players get to decide what works best in their game.

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