I would like to play a druid (preferably circle of dreams).
If possible, a wood-elf would be useful, but any race that can be tall (6ft+) is acceptable.
I would be starting level two, and probably heading until level 5 or so.
Multiclass is allowed, but not prefered.
I would like to focus on healing and debuffs, and my DM will allow a small editing of spell lists, as long as it is relatively balanced.
The party are all level two, and have a divination wizard, a assassin rogue, and a fighter, who's archetype isn't yet confirmed but probably will be champion.
All sourcebook and UA allowed.
Point buy/standard array scores.
Feats allowed.
(Thanks in advance, and please edit if you think it needs reformatting)
Best Answer
I won't build the entire character for you, but I can make a couple of recommendations to improve the druid to excel at what you are wanting to do.
The standard druid spell list will have you mostly covered, but since your DM is permitting small borrowing from other spell lists, I would recommend suggesting your DM allow you to take some of the following spells.
Healing and Buff Spells
Bless (1st level spell):
Prayer of Healing (2nd level spell):
Beacon of Hope (3rd level spell):
Debuff Spells
Bane (1st level spell):
Blindness/Deafness (2nd level spell):
Bestow Curse (3rd level spell):
These give you a couple more options to round out the druid's already decent support, healing, and debuff options. Your DM said "small editing", so maybe suggest taking one spell at each slot level, 1st-3rd, choosing between your favorite of the buff and debuff options listed at each slot level.
Balance
The Dungeon Master's Guide has this to say about changing spell lists:
The main concern listed in the DMG is not affecting balance, but rather changing the flavor of a class, but that seems to be exactly what you are going for.
An Alternative to Druid: the Nature Cleric
The Cleric nature domain is described in this way:
Playing a nature domain cleric would give you full access to the cleric spell list, as well many abilities that are similar in flavor to the druid. Of course, you lose out on the abilities and spells that are entirely unique to the druid, most notably, wild shape. But this is another option, and one that is optimally suited for the support and debuff style of play you're looking for, and very similarly flavored from a roleplay perspective.