[RPG] Optimized DPR at 10th to 13th level for a Vengeance Paladin

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I am a level 6 Fallen Aasimar (from Volo's Guide to Monsters) Oath of Vengeance paladin. My goal is to optimize the build for nova damage/most damage I can inflict.

I can't find the right level combinations. I am looking for the build that will meet my maximum DPR goal. I usually use the divine smite not the bonus action smites.

I plan on starting my peak power around 10th-13th level thru 20.

As a character, I want to be the guy who does not try to hide from danger. I walk out in the street to start a gun fight and I want to be persuasive.

I'll be starting at level 6.

Party make up is

  • 1 Wizard
  • 1 Rogue
  • 2 Fighters (1 fighter being a gunslinger)
  • 1 Other paladin
  • 1 Bard
  • 1 Monk
  • 1 Druid
  • 1 Ranger

I'd be number 10 at the table. I do play regularly with these guys every Tuesday. We all are playing fairly optimized builds.

My stats (rolled): 18 17 16 16 9 10 (before racial bonuses or ASI at 4th level)

Best Answer

Pure Vengeance at 13th level

Stats:
Str 20 [17 base + 1 racial + 2 ASI @ 8th level]
Dex 10 base
Con 18 [16 base + 2 ASI @ 12th level]
Int 9 base
Wis 16 base
Cha 20 [18 base + 2 racial]

Feats:
Great Weapon Master @ 4th-level ASI

Fighting Style:
Great Weapon Fighting

There's not many choices to make with this path, if you're set with Vengeance Paladin. Pick up Great Weapon Master as early as possible and use it only on foes when you have a 85% chance to hit, (at 13th-level, that's 14 AC). Other than that, the -5 to attack hurts you too much as you'll do a lot more damage with smite than with the +10 damage of GWM. This is backed up here, see Markovchain's answer:

Larger base damage = Smaller benefit

This is not surprising. If you can dish out 30 damage without GWM/SS, and you use GWM/SS, then you are also risking dealing no damage on a miss by taking a penalty.

The higher your base damage, the more you have to lose on a miss. Whereas, the additional 10 damage is always constant, so it is more significant if your base damage is small.

In the case of you, being a paladin, and able to dish out 49 damage on a hit with Divine Smite, GWM is not that important to you but you should still pick it up for the potential Bonus Action attack on a crit or kill.


If you're satisfied with the above, here's a little bonus:

10 Eldritch Knight Fighter / 3 Devotion Paladin

A.k.a The Smite Knight

It's one of the highest burst damage I've ever seen played, and have had problems challenging as a DM. If you say everything is "flexible" and if you don't mind deviating from your original Oath and Class, this build is pretty solid.

It focuses on smiting each time you hit, and using Action Surge to double your first turn (It gets even more ridiculous at 20th-level, as you can then Action Surge twice). You can also keep on using GWM when you Channel Sacred Weapon.

The con about this build is that it requires too many ridiculous stats to pull off. But don't worry about that, you have the ridiculous stats needed to pull it off. Happy Smiting!

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