[RPG] Playing a Character as Unobtrusive and Subservient, Yet Not Passive

player-techniquesroleplayingspotlightsystem-agnostic

In one of the campaigns I'm in, I'm playing an AI/robot that belongs to another PC, and acts as an automated assistant. The other players and GM seem to like the drone's spotlight moments (in the 'screen presence' sense, not 'in-character moment of glory' sense). I'm also having great fun exploring a social dynamic that is very different from that of usual PC-PC relationships; I'm finding it so interesting that I want to play more PCs of this or a similar archetype (not necessarily an AI) in other, future campaigns.

However, there is an issue: my PC's spotlights happen rarer than other PCs' spotlights, and as far as I can identify, the reason for that is because they're largely reactive. Outside action scenes (where everyone gets to shine in similar proportions), these opportunities largely come in the form of direct questions and orders, or of Clippy's 'You seem to be trying to organise a planetary exploration mission; would you like some help?' moments (which seem to fit great with the comedic elements of the campaign).

I'd like to improve my roleplaying of this archetype (not necessarily an AI), making the character more active (whether reactively or proactively) without diminishing its unobtrusiveness and subservience aspects.

Are there techniques or other solutions that I could apply to either see or make more opportunities, or otherwise increase meaningful 'screen presence' while still making sure that the character doesn't come off as showing uppity? In terms of role models, Jeeves seems closest to what I'm aiming for, but achieving that in an improvised medium seems hard.

Best Answer

I have actually played a character like this.

Admittedly, this character wasn't an AI or owned by another character, but he was accustomed to being a servant/slave, and he carried that mentality after his master's death. As a result, he didn't really have any goals of his own beyond assisting those around him in whatever endeavors they pursued.

Subservient

This character was always offering aid and assistance to other party members, and to NPCs he particularly valued. Mind you, this wasn't out of the kindness of his heart - he just didn't really know any other way to operate, so he would always look for someone to serve. If there was a job that needed done, especially if it was undesirable to another character, my character did it. He didn't really have his own set of morals, so his morals and goals tended to reflect those of whoever he was assisting at the moment (a really fun way to play a true neutral character btw). And he always worked to further the goals and status of the other PCs.

Unobtrusive

I made sure to keep this character polite to everyone at all times - after all, it wouldn't do for the service to insult the guest, and it would be the greatest dishonor for one to insult his master. This also had the benefit of giving the NPCs a generally favorable impression without making them take particular notice of him - which became very important when our campaign very suddenly went all cloak and dagger.

Also, I made sure to keep saying things like "I only wish to serve" and the like, and to lead any disagreement with a passive "might I suggest..." or similar. This added some personality while also keeping this character from stealing the spotlight from other players.

Yet not passive

One trick to being subservient, yet active, is to actively anticipate the needs and wants of other characters. When my character was around other PCs, he largely spent his time suggesting beneficial courses of action, or offering to assist them with tasks that were either difficult or tedious (like bookkeeping for a shop that one PC was running). When on his own, this character spent most of his time learning the customs and layout of the local area while also building connections that he could use to aid his party.

As a result, if the party needed something done, my character always had a useful contact, or knew of a secret passage, or had special knowledge of an incoming shipment, and so on. This never intruded on what the other players were doing, but my DM did give me plenty of spotlight time to build these connections, and every instance where I had a useful connection or special knowledge came from a scene that I had actually played through and acted out.

Of course, it also helped that my party was very much CHAOTIC and came up with some really wacky plans - many of which were, uh, pretty bad and probably doomed to fail. So, without altering the goal, I would suggest a (typically) more subtle approach and a more structured plan to basically ensure that nobody died while we - ahem - attempted to assassinate a king for example (we weren't even suspects after the fact). In other words, I became the planner and strategist, whilst others actually made the decisions.

This active role did actually lead to quite a few instances of getting the spotlight, as this character managed to be both assertive and subservient at the same time. He definitely got his moments to shine, and never by taking the spotlight from someone else.

Give your character some quirks

Apart from everything I've said here, I gave the character a few personality traits to make him stand out. He was always practicing at something - whether that be magic, cooking, law, engineering, or anything else that seems useful, he was throwing most of his attention into something. At the same time, I gave this character a habit of getting really focused on whatever he was working on, to the point that he would fail to notice details outside of that thing.

His obsessive nature led to some really fun interactions with the other PCs, and is now one of the thing other players tend to remember most about him when we talk about that campaign (it ended a couple years ago).

You don't have to pick those personality traits, but I would suggest giving your character something quirky and unique, but otherwise mild and largely irrelevant to the games' mechanics. If you can make these quirks endearing in some way, other players will remember this character.

TLDR: Actively serve the party

Don't grab the spotlight. Don't make the decisions. But also make sure your advice is heard. Don't make demands, just suggestions. Follow orders, but don't wait around to be told what to do. Actively make those connections and attain useful knowledge. Do that, and you'll get plenty of chances to shine. And give your character some kind of personality quirk to make them memorable.