[RPG] Reasonable stats for a god (DR 25)

campaign-developmentdnd-3.5eepic-tierreligions-and-deities

I'm constructing a god based on a video game boss to assist a DM friend of mine, which means that ultimately it is intended that the players may (or perhaps WILL) confront his avatar. Given this, I need to have some reasonable combat stats for the guy.

Some info:

  • Divine Rank: 25 (Over-Deity)
  • Determined equivalent level: 75
  • Base creature: Uuvadaum

My first thought was to take 20 levels of the Uuvadaum, and then apply 55 character levels above that with Epic rules for hit dice, hit bonus, etc.

However, never having created a creature of such stupendous level, I'm unsure as to if my guess here is right about the levels vis-a-vis a DR 25 god. (Well, his avatar effectively, anyway.)

The characters in this epic campaign at this point are expected to be lvl 40+, but anyhow, if I'm totally off base here, let me know.

Also for stats – would I pick the Uuvadaum's stats as the avatar's base and then apply the epic status bonuses + bonuses from other sources from the 55 levels? Or would this result in absurd and unreasonable stats at level 75?

So… many… questions. Thanks!

EDIT:

Note. this guy needs to be able to be taken on face to face. This means, yes, the players will have weapons or spells that can get past his DR. More of the issue is, what would be reasonable ability scores, hit points, armor class, hit bonuses, saves, etc, so that he would not be impossible to kill, but also not a pushover?

Probably I will end up adjusting him slightly before the final encounter to make sure he is not impossible, but I don't even have a rule of thumb to go by here to even make those adjustments.

Best Answer

You seem to be on the right track (at least so far as RAW is concerned). Rules for creating a god are laid out in the SRD:

Most deities are 20 HD outsiders with 30 to 50 character levels as well. These additional character levels beyond an effective character level of 20th follow the rules for epic levels.

Avatars are created via a divine feat. The stats are mostly the same as the base god's:

The avatar’s divine rank is half that of the deity (round down). This decrease in divine rank affects many of the avatar’s statistics and abilities, including bonuses to attack rolls, damage, saves, checks, and Armor Class, damage reduction, resistances, number of salient divine abilities and bonus salient divine abilities, uses per day of domain powers, saving throw DCs against spell-like abilities, range of senses, automatic actions, magic items it can create, and extent of divine aura. The deity’s ability scores, speed, class levels, and Hit Dice are unchanged.

Also for stats - would I pick the Uuvadaum's stats as the avatar's base and then apply the epic status bonuses + bonuses from other sources from the 55 levels?

The SRD contains rules for improving monsters. Specifically, increasing hit dice and adding class levels.

The order of operations you would be looking at is:

  • Take the Outsider's base stats.

  • Increase hit dice to 20.

  • Add 55 character levels.

  • Factor in divine bonuses of divine rank 25 (or 12 for an avatar).

The Uvuudaum is a little bit different in that it has more than 20 hit dice by default. The deity rules are silent on what to do in this case, but I would recommend subtracting class levels to make up for the additional hit dice (so, 38 hit dice and 37 class levels).

Or would this result in absurd and unreasonable stats at level 75?

That depends. The above will give you the RAW version of the god you've described. Whether or not such a god is a reasonable encounter for your party I cannot say.