[RPG] Should I cram all travel encounters into one day

dnd-5eencounterstravel

In my campaign the party is travelling a lot, so I made my own system for random encounters. Basically the party rolls 4 times a day a d20 and on a 19 or 20 an encounter happens. I am running a sandbox style game in which the players choose their own quests and then travel to the various destinations. The travel-encounters are mainly used to reflect a level of threat in the area.

The Problem: the encounters are very spread out over the course of the journey. When they beat one encounter they have enough time to rest back up until the next one. Because of this, the players and me don't find the encounters challenging unless I make each of the encounters very hard for them.

How can I make the random/travelling encounters more challenging/interesting without making each encounter very hard or deadly?

Best Answer

You could do away with the dice rolling and just start a 'random' encounter when you feel like it's a good moment, for example, when they just returned from the goblin lair, exhausted and spent. This can make an encounter that should otherwise be easy suddenly a challenge.

Also, it can be easy to forget that a random encounter doesn't necessarily have to mean random combat. You can make up dozens of encounters that challenge the players without them just having to grab their sword and hit stuff.

I have an old DnD book called 'En Route' which is full of random encounters and most of them have no or little combat. For example, there is one where a pixie steals a valuable item of one of the party members and leads them on a merry chase through the woods (she does give it back in the end, she's a good sport). There's one where a group of cultists block a bridge (the river is sacred to them) and the players may only continue when they impersonate one of the animals living in or near the water. Or one where they encounter a cow that follows them around and kicks over their stuff (the cow is possessed by an evil spirit).

Obviously it depends on your group whether or not they would like something different, or just want to smash stuff. But there are good role playing opportunities for the players in encounters such as these, for very little effort on the GM's part. You can give them XP as usual when they 'finish' an encounter.