[RPG] the “average human” stat for Savage Worlds

savage-worlds

I just started running Savage Worlds (SW:EX) and ran into a minor issue on my first session. The SW:EX book says in the Character Creation section that an average human has a d6 for any given stat. That means my "average human" NPCs (bandits, villagers, etc) have d6 across the board unless they're outside the norm. I also assume they have a d6 in any skill that's within their area of expertise, unless they're especially talented.

One of my players, who has played a fair bit of SW with a different edition (I'm not sure which), mentioned in an off-hand way to one of the other players that d4 is the human norm. This got me a bit worried that my mooks aren't as weak as they should be.

Can someone clarify, preferably with a citation, for SW:EX? Bonus points for other editions.

Best Answer

On page 6 of the Savage Worlds: Explorer's Edition, it says

Attributes and skills are ranked by die types, from a d4 to a d12, with d6 being the average for adult humans.