[RPG] The group won’t let me use the character quirk

player-charactersroleplaying

So I made a new character, and as an experiment I decided to use a character quirk to make it a bit more interesting. I used a random generator and came up with

"Your character is prone to absent-mindedly dismantling things"

Now, after a couple of sessions, the other players have found my character antics to be annoying or frustrating, and are constantly taking things from me or refusing to give me anything due to this quirk.

Now, for those of you who may be wondering "how often does this happen?" – it isn't very often; maybe only once or twice a session. The GM keeps an eye on me and often when I (as the player) am not doing anything, will ask me what I'm dismantling. And so now, I'm often left with nothing more than pulling threads on my shirt or unlacing my shoes. I'm not really finding this quirk to be any real fun to roleplay, it's more of an annoyance than anything, because it's not really interacting with the story/character interactions.

Is there a better/different way that this should be handled?

Best Answer

Well, if the player's characters are frustrated and annoyed by your character's quirk then that's just fine.

However, if the players are upset then we are heading into my guy territory and that's not fine.

In either case, your character is allowed to develop and this will solve the problem. When people have a bad habit that annoys their peers then either a) their peers start avoiding them until they are no longer their peers or b) the person recognises they have a bad habit and make efforts to change it.

As a suggestion, perhaps your character can find a 3D-puzzle (one of those annoying things with bits of wood and twisted metal) and to distract himself from dismantling the party's hovercraft (or whatever) he tries to do the puzzle. He can then start a new yet less annoying obsession in stopping at every shop to stock up on these puzzles.