I always had the feeling that the half-elf is unbalanced in D&D 3. It gets some racial bonuses on saving throws, immunity to sleep, low-light vision and a couple of pluses in abilities, but it does not get an additional feat like humans, nor 4 additional points. On the other hand, it is not an elf, so it does not get skill modifiers.
Is the half-elf unbalanced? I never saw any player specifically choose a half-elf. If I wanted to house-rule some change to make it a little more attractive, without being excessive, what would be a fair change?
Best Answer
Yes, the half-elf is underpowered. According to D&D design staff Mike Mearls and Jesse Decker, as well as a Wizards of the Coast web poll, the half-elf is the weakest core race in D&D 3.5:
As for how to balance it, I'd give the race +2 Charisma, -2 Wisdom. This takes the half-elf from a reasonably good bard to an excellent race of sorcerers and charismatic (if impetuous and short-sighted) military leaders. The Wisdom penalty is not a big deal for sorcerers, who get the good Will save anyway, and the Alertness feat from the sorcerer's familiar compensates for the Spot/Listen penalty. They make poor clerics, but this fits with their mixed heritage. They don't truly belong among the flock of with any one race's deities, and sharing the traditions of both peoples makes it more difficult for them to accept any one religion as the one true faith.