No, but the Dead Three are still around
Several gods died during the Time of Troubles, notably including the Dead Three: Bane, god of tyranny, Bhaal, god of murder, and Myrkul, god of death. However, gods are difficult to destroy in the Forgotten Realms, and all three of the dead gods have devised schemes to return to power. Bane’s plot was successful, and he has supplanted the Godson who inherited his portfolio. Bhaal’s scheme was the main plot of the Baldur’s Gate video games. Myrkul appeared in the Neverwinter Nights video games, but so far he still appears to be a dead god, rather than a god of death.
Therefore, the entries for Bhaal and Myrkul currently appear to be there primarily for historical interest, for DMs who want to use them in the past of the Realms, or who want to feature their schemes to return to power. They do not indicate that Kelemvor has lost or changed his portfolio – yet.
Taking some measurements, the scale is clearly wrong. Looking at the castle-shaped building in the section labelled 12 with a true-distance measuring tool (I'm using GIMP's Measure Tool), I find that its central block is about 12 pixels from river-side front to back. Measuring the scale using the same tool, 15 pixels is 20 feet, making the castle sans towers a mere 16 feet deep. That castle's footprint is smaller than my livingroom! And I doubt the intention was to model that castle after this one:
“A view of Broadway Tower” by Newton2, licensed under CC BY 2.5
All the other buildings have similar problems, with the smallest being 4′×4′. That's unbelievably tiny even by shack or shed standards, and I doubt they are supposed to be sheds anyway.
Clearly the scale is wrong, by an order of magnitude.
The trouble with many maps in big-name books is that there are many maps to produce, and typically these are handled by the art director as art rather than as true cartography. Drawing each bridge and building produces a particular map style that is labour-intensive and carries prestige, and is therefore sought after by art directors at big-name publishers. Rarely do the end readers actually try to orient on these maps in any but the most hand-wavey way anyway, and they do make the book extremely pretty. And, possibly more to the point, they make the book look how the buyer expects a campaign setting to look, with the text broken up by many maps.
Producing quality cartography is hard. So, quite probably there was no coherent intention of the kind you're trying to divine analytically from the map's properties, since any usability intentions were probably far behind business requirements like meeting production schedules and short-turnaround art orders, if usability was even a contender in that competition for business attention. Most likely, the maps are simply incoherent when looked at more than cursorily, and there is no intent — only the question of what you should do with them. And the easiest is to just use them abstractly, as a guide to layout and civic character.
Best Answer
While there may or may not be a canonical answer for the population of Beliard specifically, if you have access to the 5th ed. Dungeon Master's Guide, you can determine the general population of a settlement using the rules set forth in the chapter on world building (towards the front of the book).
That table categorizes settlements from hamlets (smallest) all the way up to metropolises (largest). If I recall correctly, the population of a village ranges from about 400 to 1000 inhabitants. The next size up would be a town, and smaller a hamlet.
The Forgotten Realms wiki also lists all known villages and includes Beliard, and defines a village there as a settlement with a population between 401 and 900 inhabitants (I am not sure what edition these numbers come from, or if the same numbers are used to define a village across the various editions of D&D).
For what it's worth, specifying that it is a village, and knowing that a village has specific qualities associated with it (availability of magic items, general pop. size, etc) should be enough for most game purposes.