[RPG] the purpose of the Evocation wizard’s Sculpt Spells feature


The School of Evocation wizard's 2nd-level Sculpt Spells feature says:

The chosen creatures automatically succeed on their saving throws against the spell, and they take no damage if they would normally take half damage on a successful save.

My English isn't that good and I'm a beginner, so I think that's the problem. Beginning at 2nd level, you can create "pockets of relative safety" – what does that mean?

So what is it for if it takes no damage? I understand it this way: If you choose more than 1 creature, then you take no damage.

I couldn't find anything and no one seems to have this kind of problem. I hope you understand it.

Best Answer

Sculpt Spells exists so you do not hurt your friends

When you cast a spell with an area of effect, everyone in the area is affected, including your friends / allies. Sculpt Spells lets you create "holes"(="pockets of relative safety") in the spell to keep your friends safe.

So an example use is:

  1. You cast an area spell, say, thunderwave in an area where friends and enemies are.
  2. You have Sculpt Spells so you can choose up to 1 + 1 (spell level) friends in the area
  3. The friends you chose are safe from your thunderwave and take no damage
  4. Everyone else takes the spell's effect as normal

Visual Example

These drawings may also help visually understand Sculpt Spell:

1. Normal situation: A caster (blue) casts a spell. Four other people are caught and harmed by the spell: Two blue, two red.

2. With Sculpt Spell: A caster (blue) casts a spell. While the blue people are in the area where the spell is cast, they are in "pockets" and not affected by the spell. The two red characters are affected by the spell.