If you have an sheathed weapon in a Handy Haversack that you have within reach (IE tied to your belt), can you both reach for said weapon and unsheath it in a single action? Or does drawing a weapon from a Handy Haversack and drawing it from its sheath count as two actions?
[RPG] Unsheathing a weapon from a Handy Haversack
actionsdnd-3.5emagic-items
Related Solutions
Unfortunately, it would require your action. You can sheath a weapon or draw a weapon using your free object interaction, but not both. (Addendum: The Dual Wielder feat allows you to draw 2 weapons or sheath 2 weapons using a single object interaction. Note that this does nothing to fix your problem, it just seemed worth mentioning.)
A Rogue with the Thief archetype is absolutely free to use their Cunning Action to Use An Object on any object they choose (assuming they have the feature, obviously), and the scenario you describe is a perfectly legitimate use for Cunning Action.
However, there is another solution for all the non-Rogue players who want to switch weapons and attack in a single turn: Drop your weapon, don't sheathe it.
Dropping something requires no action at all, not even your free object interaction. So you can drop your weapon, use your free object interaction to draw a different weapon, and attack with that weapon on a single turn. And move too, if you want. Just remember to come pick up your dropped weapon later (probably at the end of the combat.)
This is a combination of history and what appears to be a small but significant oversight. The advantage of the Haversack over the Bag has always been that the Haversack always has what you're looking for on top, as compared to the Bag which is a disordered bag of stuff that's harder to sift through the more it holds (and it can hold so much).
The designers appear to have retained this distinction in the items' described function, and then made it immaterial during development by copy-pasting the standard 5e item-interaction boilerplate into their descriptions without making any adjustments to implement the functional difference they kept in the descriptions. (Easy enough to do, since when you're doing the rules polishing on the Bag you're not thinking about the Haversack, and it all looks fine, right?)
Traditionally (I mean back in AD&D, since in 3.x this is likely the kind of thing DMs would just handwave away), digging through a Bag for an item wasn't feasible during combat, so the discovery of a Haversack was a significant upgrade in, well, handiness. The capacity difference meant neither was strictly superior, but each had different pros and cons (the marginal utility of being usable in combat making the Haversack especially desirable, but still not strictly superior in every way). But none of this was nailed down in rigid action-economy terms then — there was no such thing as strict action economy terminology, it was just how the items' descriptions said they worked. The rarity difference in the 5e items appears to reflect a design intent to limit access to the especially-desirable item usable at combat speeds; later negated by failing to implement this small but significant distinction during the development stage.
So it just seems to be an oversight. RAW, the Haversack is the clear loser. For many DMs, the question ends there (plus a bit of head-scratching at the designers). However, 5e DMs aren't bound by RAW and are encouraged to make 'fluff' matter in their games, if they so desire.
If you want to emulate the traditional utility of the Haversack, make Bags of Holding able to be interacted with using an action... but it takes multiple before the user finds what they're looking for. You can either nail this down (at which point you're into making house rules to taste to determine exact number of actions), or just say that it's only possible during non-combat time and handwave the exact time it takes. No matter how you implement it exactly, this will leave the Haversack as the true champion of handiness that's usable with a single action to get exactly what you want.
Best Answer
Some weapons have to be sheated before being put into a handy haversack or they risk perforating it. You still need to unsheat them after drawing them, unless you have the Quick Draw feat or the Magic Item Compendium weapon crystal that doubles the feat.
Using a club or some other weapon that does not need to be sheated could be a nice alternative.