[RPG] use Acrobatics to jump over an enethe that missed me

combatdnd-5emovementskills

Whether or not a character hits is determined by a roll of a die. Say that they roll low so they failed to hit me, and I want to flip over top of the enemy to get behind them.

Is this legal, and what happens if I roll low?

Best Answer

To break this down a little…

If your opponent spends their turn attacking you and misses, then that is it. There are no mechanical effects other than "They do not hit you".

On your turn, you want to move behind them. Let's take a look at a few different ways to achieve that.

The simple way would be to walk around them. To do this there needs to be space around them that you can walk through. You could, GM permitting, narrate this as an acrobatic leap over them. The net result is the same: You end up in the square behind them.

Now there are two situations where the above doesn't fit what you want to do.

  • There is no space around them that you could walk though.
  • You are trying to gain a mechanical advantage rather than a moment of narrative cool.

First up, the rules as written. They say:

You can move through a hostile creature's space only if the creature is at least two sizes larger or smaller than you.

So, the short answer is "no".

The GM can make a ruling otherwise though. They would determine the difficulty in leaping over the head of your opponent (which would probably be easier if they were a 4' Goblin than a 7' Drow). You would make the roll, then the GM would determine what happened based on that.

A poor roll could include the opponent blocking your leap, you landing and falling Prone, or you being off balance and your opponent turning an attacking with Advantage on their turn. A good roll could include simply getting behind them, or being able to attack with Advantage yourself.


5th edition doesn't have specific rules for how difficult a jump should be, but for the sake of interest, let's take a look at the Jump skill from D&D 3.5 which does.

A high jump of 6', without a 20' run-up, has a target number of 48. i.e. really, really hard.

5th edition tends to have lower target numbers, but the sort of jump you are looking to achieve would probably require magical assistance.