[RPG] use fabricate to turn gold coins into ingots worth three times as much gold

craftingdnd-3.5emagic

I was reading through some spells and I came across Fabricate. This gave me a solid moment of pause. Particularily, "Material Component: The original material, which costs the same amount as the raw materials required to craft the item to be created."

I recently read somewhere that the coins are 50/lb. Therefore one could conclude that a one lb ingot of gold would cost 50 GP. Crafting non-magical items takes 1/3 the cost in raw materials. So could I use a fabricate spell to convert 17 GP (rounding up from 16.66…) into a 1 lb ingot of Gold? Use fabricate on that for 3 ingots of 1 lb each. Rinse and repeat? You only need to make a crafting check for, "articles requiring a high degree of craftsmanship." And I don't think an ingot would be as hard to make as the coins themselves. Would this also not be able to be pulled off with platinum? Although I assume it would be a lot harder to cash those ingots in. You could probably even use the gold ingots as bulk trade items.

Edit to clarify why the fabricate spell: Mundane crafting is worked out by RAW in [craft(x) check * DC of object] in sp/week. Continue until your craft check equals the base price of object in sp. This means it could take a long time to craft up one ingot of gold. Worse for platinum. But alternatively fabricate takes 1 round per cubic foot of material to be affected. That's significantly less time.

Best Answer

This is a hack in the crafting rules, not in the fabricate spell.

That said, in the absence of a hard rule I could not find, there are two contradictory implications at various points in the rules:

1) It is at least strongly implied that 3.5e coins are pure metal. The PHB, on p. 112, notes that a gold piece weighs about 1/50 lbs, and also that 1 lb of gold actually costs 50 gp. There is no reason to think that the "1 lb of gold" is intended as an alloy, so the implication is that coins are actually pure gold, as silly as that is. (Gold is soft and not very durable in pure form. At the absolute minimum, the implication is that if one buys "a pound of gold" one gets exactly coin-grade gold alloy, which does not change the argument here.)

The same logic holds for platinum, silver, and copper, which is a little insane, but it's a simplifying assumption for a game and it's what the rules say.

2) Crafting, on the other hand, makes a simplifying assumption in the other direction: That materials account for 1/3 the total value of any object. I.e., a bow costs more than a stick and a string, because it took someone time and skill to put it together, leather saddlebags are worth more than a bloody cow hide because tanning is a filthy disgusting process, etc.

This is just as silly an approximation as the coin ratios above, but it is a game and it is what the rules say.

The implications under these two rules, as regards coins, are mutually contradictory. I see no way they can be reconciled. If you are insisting on a strict RAW answer, then, yes, it seems a mage can arbitrage the system, and with far more profitable platinum, even.

As a GM I would disallow this in a heartbeat. (That said, some people might find it interesting to work through the idea of a king or a wizard pumping money into the economy; but that is the sort of genre control I expect GMs to exercise and simply say, "I'm not dealing with that.")

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