I'm building a Champion of Shelyn, and there are Cleric spells that I believe would be useful.
Is there a way for a Champion to gain access to Cleric spellcasting?
championpathfinder-2espells
I'm building a Champion of Shelyn, and there are Cleric spells that I believe would be useful.
Is there a way for a Champion to gain access to Cleric spellcasting?
The only non-legendary (since you are low level) magic item in the Dungeon Master's Guide that can cast silence is the Ring of Spell Storing if you have an ally that can cast it for use later (up to two instances can be stored).
You could talk to your GM about homebrewing a Wand of Silence based on the Wand of Web item which would only require you to get the ability to cast at least one spell to use:
Wand of Web
Wand, rare (Requires attunement by a spellcaster)
This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cast the web spell (save DC 15) from it.
The wand regains 1d6 + 1 expended Charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
If you have time to setup, this feat gives you access silence if you find either a spellbook or scroll with silence on it (but only as a ritual).
If you come across a spell in written form, such as a magical spell scroll or a wizard’s spellbook, you might be able to add it to your ritual book. The spell must be on the spell list for the class you chose, the spell’s level can be no higher than half your level (rounded up), and it must have the ritual tag
Unfortunately, this does require Intelligence or Wisdom of 13 or higher to function so it might not be feasible for your character (at least not with some sub-optimal ASIs or a Headband of Intellect)
In addition to increasing your ability score beyond 20 (see ravery's answer), some classes can gain benefit from choosing the Magic Initiate feat (unfortunately, RAW, not those classes you specified in the question).
The feat states:
Choose a class: bard, cleric, druid, sorcerer, warlock, or wizard. [...] In addition, choose one 1st-level spell from that same list. You learn that spell and can cast it at its lowest level. [...]
Per the Sage Advice Compendium, you can pick Magic Initiate for a class you already have and you can also use spell slots to cast the spell you gain more often, effectively giving you an additional 1st-level spell that you have always prepared.
If you’re a spellcaster, can you pick your own class when you gain the Magic Initiate feat?
Yes, the feat doesn’t say you can’t. For example, if you’re a wizard and gain the Magic Initiate feat, you can choose wizard and thereby learn two more wizard cantrips and another 1st-level wizard spell.
If you have spell slots, can you use them to cast the 1stlevel spell you learn with the Magic Initiate feat?
Yes, but only if the class you pick for the feat is one of your classes. For example, if you pick sorcerer and you are a sorcerer, the Spellcasting feature for that class tells you that you can use your spell slots to cast the sorcerer spells you know, so you can use your spell slots to cast the 1st-level sorcerer spell you learn from Magic Initiate. Similarly, if you are a wizard and pick that class for the feat, you learn a 1st-level wizard spell, which you could add to your spellbook and subsequently prepare.
In short, you must follow your character’s normal spellcasting rules, which determine whether you can expend spell slots on the 1st-level spell you learn from Magic Initiate.
Clearly, this allows classes that have all of their spells prepared (such as Sorcerers or Warlocks) to expand their daily available spell list.
Wizards are explicitly called out to require adding the spell to their spellbook, so (unless you houserule) they won't benefit beyond additional cantrips and getting a free casting once a day.
Druids or Clerics, however, don't have a spellbook and can already choose from all of their class spells when preparing. The rules are, therefore, unclear on whether they can count the spell gained from Magic Initiate as "always prepared". Judging by how Wizards have to prepare the spell, I believe an official rule would lean towards disallowing this.
Personally, I would houserule that the spell gained from Magic Initiate counts as an always-prepared spell, to avoid discrepancies between classes that have all spells prepared (e.g. Warlocks) and those that have to choose (e.g. Wizards or Druids). Especially Druids or Clerics would gain nothing, because - unlike Wizards - they wouldn't even benefit from an expanded spelllist.
You'd obviously have to talk about such a houserule with your DM, though.
Either way, Magic Initiate allows you to cast a 1st-level spell once a day for free, regardless of whether it's prepared or not. So, as long as you don't need the spell more than once a day (for example, choosing Alarm and casting it once a night), it's effectively an always-prepared spell.
If you're either a Cleric or Druid, you can multiclass one level into the other class to gain a massive increase in prepared spells - in fact, you gain an additional number of prepared spells equal to your WIS modifier. Since the respective spell lists overlap in many cases, you can probably choose most of the 1st-level spells you want to prepare from the lower-level class's spell list, and choose the higher-level ones from your main class's list. Note that, technically speaking, you have to differentiate between both classes in terms of preparing, i.e. you can't prepare cleric spells with your druid "preparation slots". Therefore, you can only use the secondary class for low-level spells.
Unfortunately, this trick isn't as convenient if you're a wizard, since there is currently no other class that uses INT for spellcasting purposes (although this opportunity might come up if or once the Artificer or Mystic classes transfer from Unearthed Arcana to an official rulebook).
Multiclassing into a tertiary caster (such as Eldritch Knight or Arcane Trickster) is not viable, since they learn at most as many spells as their level - and every level you multiclass is substracted from the maximum number of Wizard spells you can prepare. In fact, multiclassing more than 4 levels into one of those classes will actually reduce your number of spells.
You can, of course, still multiclass into non-INT-casting classes to gain more prepared spells, but you'll then have two different spellcasting modifiers, which will mean the spells of the secondary class are weaker than those of your primary class.
The PHB states on page 164 on multiclassing:
You determine what spells you know and can prepare for each class individually, as if you were a single-classed member of that class.
Boons, as detailed in the DMG on page 232, can allow you to (sort of) increase your number of prepared spells. Namely, the Boon of Spell Mastery, Boon of Spell Recall, Boon of Dimensional Travel, Boon of the Fire Soul and Boon of the Stormborn allow you to cast certain spells for free.
Boon of Spell Mastery:
Choose one 1st-level sorcerer, warlock, or wizard spell that you can cast. You can now cast that spell at its lowest level without expending a spell slot.
Boon of Spell Recall:
You can cast any spell you know or have prepared without expending a spell slot. Once you do so, you can't use this boon again until you finish a long rest.
The other boons allow you to cast the spells Misty Step, Burning Hands and Thunderwave once per short rest or at will (depending on the boon).
Best Answer
I am currently playing a champion who is a divine spellcaster. Here are some of the options I've explored:
Dedications
The most straight-forward way is through dedications. You can gain access to divine spellcasting either by using the Basic Cleric Spellcasting dedication feat (Core Rulebook, pg.224). This feat will give you access to a limited number of cleric spell slots based on your level. This can be done as early as level 4.
One downside to this approach is that clerics cast with wisdom, which doesn't synergize well with the champion's abilities. Try using the Basic Sorcerer Spellcasting dedication feat instead. You will cast using Charisma, which fits a bit better. You can get access to the divine spell list by choosing a relevant bloodline, such as celestial.
Ancestry Feats
If you already had a different kind of spellcasting, you could use the he 5th level human ancestry feat Adaptive Adept gives you access to a divine 1st level spell. However, it requires access to 3rd level spells and a spellcasting class feature, making it undesirable for your use case.
Some ancestries have other feats that grant access to cantrips or 1st level spells. For example, the Gnome First World Magic ancestry feat grants you a cantrip. Wellspring Gnomes can choose a divine cantrip, rather than a primal one.
Scrolls
Outside of class features, you can also use scrolls.