[RPG] What are the advantages and disadvantages of develop in play (DIP) compared to develop at the start (DAS) character generation

character-creationsystem-agnostic

Originally, Are you really DIPpy?1

  • What are the advantages and disadvantages to developing your character in play (DIP) compared to developing at the start (DAS)?
  • What experiences have you had with DAS or DIP groups and players?
  • Have you seen friction between those who are intolerant of DIP/DAS or just can't get along with one or the other character creation method?

As usual with this sort of question, answers supported with examples from personal experience work well.


Reading through the the WFRP 2 "Bringing your character to life" section, I noticed something that seems to be a little considered part of character generation:

Some people like to develop their characters during play and that's a perfectly reasonable approach. […] Many players, however, prefer to work out background and personality before play begins.

During my first decade of role-playing, I only met DAS players. People who would revel in crafting intricate back stories and who would look down on those who weren't as creative during character creation.

Then I met a group who were almost entirely DIPpy and it completely changed the way I looked at character creation. When asked

  • "How can you play your character without having defined their personality and background?"

the reply would be

  • "How can I define the personality and background of my character without having played them?"

With that answer I realised that DIP was as valid a way to create characters as DAS, and held a number of advantages as long as people didn't break Rule 7 3.

These days I still DAS characters, but I DIP others. Even when creating a DAS character, I'm less bothered about setting things in stone. If in the first few sessions I find a better way, I'm happy to change things, as long as the group/GM are also happy with it.



1. Dippy is a colloquialism for foolish or stupid in the UK.

2. Warhammer Fantasy Roleplay, 2nd Edition, Chapter II: Character Creation

3. Rule 7, generally defined as "Don't take the piss.", see the at the Urban Dictionary

Best Answer

As a long time gamer, I've noticed that I loved creating my character's past and personality, but typically abandoned what I created anyway as I got to know my character better through play. I wanted to believe in DAS, but ultimately leaned toward DIP.

In the last few years, I've become interested in narrative writing and have learned why this is. In storytelling a character's past, education, appearance, intelligence, mannerisms, etc. (the kind of stuff that exists on a PC's character sheet) is considered characterization not character. True character on the other hand, can only be determined by the choices a character makes particularly when the choices are risky or bear a price. This kind of thing tends to happen in game-play not character creation.