[RPG] What are the advantages and disadvantages of allowing a player to play a large creature

character-creationcreature-sizednd-4eraces

We're playing 4e Thunderspire Labyrinth and we've decided to let the tank play a large (2×2) Minotaur.

He has all of the stats from the Minotaur player character in the Players Handbook 3, but he's a large creature. He will be a Battlerager Fighter.

The labyrinth has several hallways that are only two squares wide and many doorways that he'll have to use Squeeze just to go through.

What are the advantages this will give him and what are the disadvantages?

Best Answer

There are some major advantages and major disadvantages to playing a large PC. Here are a couple I can think of right off the top of my head

Advantages

  • Access to Large weapons. This increases the weapon die size by one.
  • As a defender they have the ability to draw in more targets there are 12 squares around them instead of 8.
  • larger close bursts.
  • defender aura more powerful as its an opportunity action and affects all squares around you.
  • Some monster races have threatening reach, a property that should be very difficult for a PC to achieve (there is no always on threatening reach for PCs, and for good reason, it provides way too much area of control).

Disadvantages

  • squeezing when passing through narrow hallways (grants CA)
  • more flanking opportunities for enemies (grants more CA)
  • more adjacency means more potential hits absorbed
  • marks mean less as you can only enforce 1/round
  • reduced ability to use cover and concealment (not a big deal for defenders but its a valid disadvantage to other roles)

Personally the only thing I find game breaking is the larger bursts, but that will be up to your discretion as DM. I don't think things that are designed to target a max of 8 creatures should get to go up to 12. But its possible that the trade offs of being able to be flanked more ways, and having to squeeze out weight the advantages of extra targets and more damage.