[RPG] What are the “normal requirements” to hiding

dnd-4estealth

I have a Rogue Thief in my campaign, currently leveling up to Level 2. As per his build he has available the following power:

Fleeting Ghost Rogue Utility 2

You are stealthy and fleet of foot at the same time.

At-Will · Martial

Move Action Personal

Prerequisite: You must be trained in Stealth.

Effect: You move up to your speed and
can make a Stealth check to hide. You
take no penalty to the Stealth check
for the movement, though you must
still meet the normal requirements to
hide.

Now, I know that I should do the Stealth check against the Passive Perceptions of the monsters around her, as per this question. But what other requirements, if any, are there? I couldn't find them anywhere (I only found a mention of hiding in the DM Book, in page 141).

I feel really dumb now, having found the data in both the DM Book and the Heroes Of books, under the Stealth Skill. Even though it could be better indexed (there's no mention of "hidden" anywhere), I'm turning this question to Wiki. I don't want RPG.SE to be my index to the books…

Best Answer

This is a great guide to all things hiding and hidden in 4e.

The gist of it is that you need Superior Cover or Total Concealment to become hidden.

Superior cover is defined as 3 or more lines from corner to corner from your square to the target square are obstructed. Total Concealment is things like invisibility, dense fog, or total darkness.