[RPG] What are the ramifications of changing Armor Class to be Constitution-based instead of Dexterity-based

ability-scoresarmor-classdnd-5ehouse-rules

It's never made much sense to me that your Armor Class is based on your Dexterity modifier, which carries the implication that you're harder to hit because you're somehow nimbly moving out of the way of an attack, whereas armor is about making you harder to injure (which seems right up Constitution's alley, particularly as inanimate objects also have an AC).

I've been considering implementing a rule in my games that changes AC to be calculated based on your Constitution modifier instead of your Dexterity modifier, so per the title, what would be the ramifications of this?

The only thing I can currently think of is that it'd make some classes a little less MAD and making Dexterity a little less of a golden stat; I couldn't see it affecting Unarmored Defense, Mage Armor, a sorcerer's Draconic Resilience, since those provide alternative ways to calculate AC already, but I'm sure there's something I'm missing somewhere.

Best Answer

Nerfs dex classes, buffs everyone else

Well, let's start with the obvious. A rogue will usually try to hit 20 dex, so this change will give them -5 AC. Due to bounded accuracy that's a huge nerf. While many players do prioritise constitution as a secondary stat, it is unlikely they will bring it up to 20 too--and if they do they are making quite a sacrifice. The knock on effect from these sacrifices are not balanced.

For everyone else, it's a buff. Constitution is already a great stat that many people invest in. Why put points into dexterity when you can put them into constitution and double dip survivability. Not only do you get +1 HP per HD, you also get +1 AC. Wizards, sorcerers, warlocks, etc, all have little reason to put points into dex beyond initiative and dex saves.

For builds that are not using dex in the first place, this is a free buff unless they are using heavy armor.

This is an unnecessary change

AC represents your entire defensive ability, the dexterity modifier to AC represents ability to dodge. Positioning is hugely important in real life combat, and that is modeled in D&D using dexterity. That's why the nimble thief can dip, duck, and dodge enemy attacks.

Constitution already does make you able to take more punishment. Your con modifier is added to your HP with each level. There is no need to buff it further.

Related Topic