[RPG] What does “Be a fan of the characters” mean

dungeon-worldgm-techniques

My group is currently planning to switch system from DnD 5e to some other system. One of the system I've been eyeing is Dungeon World, from the reviews of my community in Discord.

Right now I'm trying to get into what Dungeon World is by skimming through the questions here to get a feel of it, but I'm intrigued by one of the principles quoted in this answer:

Address the characters, not the players; Make your move, but misdirect; Never speak the name of your move; Begin and end with the fiction; and Be a fan of the characters are the most important principles. Without these the conversation of play and the use of moves is likely to break down.

I can understand the other principles, but I don't understand "Be a fan of the characters". Does this mean that you should strive to portray your character as the most heroical person in your party? Does this mean that as a DM you need to avoid killing your players?

What does this principle mean? What are the examples of it, and why this is an important, one of the core, principle?

Best Answer

The rules (including the unofficial SRD) clarify what "Be a fan of the characters" means.

In the "Gamemastering" chapter:

Be a fan of the characters

Think of the players’ characters as protagonists in a story you might see on TV. Cheer for their victories and lament their defeats. You’re not here to push them in any particular direction, merely to participate in fiction that features them and their action.

In the "First session" chapter:

Give each character a chance to shine

As a fan of the heroes (remember your agenda?) you want to see them do what they do best. Give them a chance at this, not by tailoring every room to their skills, but by portraying a fantastic world (agenda again) where there are many solutions to every challenge.

The very idea is that the Dungeon World game is PC-centric. The story you play should be a story about players characters. It should not be a plot the gamemaster already had in mind, where PCs were just random participants.