In 5e, seemingly all races know "Common and [at least 1 other language]" for their languages.
Are there player races or subraces published by Wizards of the Coast, either officially or in UA, that do not speak common?
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In 5e, seemingly all races know "Common and [at least 1 other language]" for their languages.
Are there player races or subraces published by Wizards of the Coast, either officially or in UA, that do not speak common?
There are two different ways a race could be "official": it could be "official" in the sense of fully-tested and legal for sanctioned organized play campaigns, and it could be "official" in the sense of being published in 1st-party material from Wizards of the Coast. Which one is relevant depends on why you're looking for an "official" race.
BR: Basic Rules, Chapter 2: Races
SRD: System Reference Document, 5e, "Races" at p. 3-7
PHB: Player's Handbook, Chapter 2: Races
DMG: Dungeon Master's Guide, "Creating New Character Options" at p. 285-287
AI: Acquisitions Incorporated, "New Race: Verdan" at p. 72-74
EE: Elemental Evil Player's Companion, Chapter 1: Races
GGR: Guildmaster's Guide to Ravnica, p. 12-21
MToF: Mordenkainen's Tome of Foes, throughout Chapters 1-5
MOoT: Mythic Odesseys of Theros, Chapter 1 > Races
LR: Locathah Rising, an Extra Life fundraiser from WotC
OGA: One Grung Above, an Extra Life fundraiser from WotC
PotA: Princes of the Apocalypse, Appendix A: Genasi
PS:ZEN: Plane Shift: Zendikar, Races of Zendikar at p. 7
PS:INN: Plane Shift: Innistrad, Life on Innistrad at p. 7
PS:KLD: Plane Shift: Kaladesh, Races of Kaladesh at p. 15
PS:AKH: Plane Shift Amonkhet, Races of Amonkhet at p. 12
Note that Plane Shift occupies a strange shade-of-grey space: it's "compatible with" D&D, published by WotC, but written by the Magic: the Gathering team instead of the D&D team (though the author of all of them was a former D&D team member). Notably, it comes with a disclaimer substantially similar to the one provided with UA articles:
The game mechanics in this supplement are usable in your D&D campaign but are not fully tempered by playtests and design iterations. For these reasons, material in this supplement is not legal in D&D Organized Play events.
SCAG: Sword Coast Adventurer's Guide, Chapter 3: Races of the Realms
TP: The Tortle Package, an Extra Life fundraiser from WotC
UA: Unearthed Arcana articles, link and name specific article when listing
UA articles are presented on WotC's website with the following notice:
You can think of the material presented in this series as similar to the first wave of the fifth edition playtest. These game mechanics are in draft form, usable in your campaign but not fully tempered by playtests and design iterations. They are not officially part of the game. For these reasons, material in this column is not legal in D&D Organized Play events.
VOLO: Volo's Guide to Monsters, Chapter 2: Character Races
WGtE: Wayfinder's Guide to Eberron, Chapter 3: Races of Eberron
E:RftLW: Eberron: Rising from the Last War, Chapter 1: Character Creation
Note that Wayfinder's Guide to Eberron and Eberron: Rising from the Last War now redundantly feature most of the same new races, though the latter reprints the goblin, bugbear, and hobgoblin races, and includes a new version of the orc race. WGtE was originally published as a "living document", and was later updated with the versions of the included races as they appear in E:RftLW.
EGtW: Explorer's Guide to Wildemount, Chapter 4: Character Options, Races
Monster Manual, Hoard of the Dragon Queen, Rise of Tiamat, Tyranny of Dragons Player's Guide, Out of the Abyss, Rage of Demons Player's Guide, Curse of Strahd, Storm King's Thunder, Tales from the Yawning Portal, Xanathar's Guide to Everything, Waterdeep: Dragon Heist, and Dungeon of the Mad Mage all do not provide playable races. Tomb of Annihilation does provide one in its The Tortle Package charity supplement (the eponymous Tortle). (And Xanathar's Guide to Everything does provide racial feats, so those interested in racial options may want to take a gander at XGtE anyway.) Tasha's Cauldron of Everything contains a Custom Lineage option, which is not a race per se, but relevant to mention.
All of the above, plus:
Disclaimer: As always, consult your DM before playing one of these races: these races may not be for all players. Stop playing a race if you're not having fun doing so. Neither Wizards of the Coast nor RPG.SE are responsible for anything you do while playing one of these races. Please roll responsibly.
No, the bonus language list is used only for those languages learned due to high Int. Linguistics can be used to learn any language except those that are specifically secret (like Druidic).
Best Answer
All the races in Planeshift: Ixalan might not speak Common
Planeshift: Ixalan (p. 6) includes optional rules for not everyone speaking Common. When using these rules, the merfolk, human, vampire, orc, and goblin subraces presented therein do not speak common, and neither does the new-to-that-material siren race.
Kenku don't speak Common
Kenku can't speak at all. They can read and understand Common, though.
Grugach and Grung don't speak common
Grugach, from the Elf Subraces UA, only speak Sylvan.
Grung, from the 2017 Extra Life charity release One Grung Above, are even more limited and only speak Grung.
What does it mean for something to be 'official'?
WotC only uses the term 'official' sparingly. It comes up a lot because it's used in the UA boilerplate:
That boilerplate makes it sound like there are two groups of material, 'official' and 'unofficial' material, and there are clear rules about what goes where. This is not the case. In actuality, very few books include self-labeling or marketing as 'official' — the PHB does, but, for example, Xanathar's Guide to Everything doesn't and hasn't had any ads run that way (at least that I've seen — it's difficult to be certain in the age of digital marketing).
Instead, there are layers of canon as typical for D&D games, where different groups make sets of different component materials and several competing sets lay claim to the 'official material only' term. Is Plane Shift official? They are published with a different disclaimer, one that avoids that language, and published officially by WotC e.g. on DMsGuild. Mike Mearls says no, though, and they aren't sold as physical copies.
Are livestream things official? The WotC website sure seems to think so. D&D Beyond doesn't, though.
Ultimately, what you have to come to terms with is that the designers haven't put a lot of stock into the idea of 'official' content. There's a clear distinction between AL-legal and not-AL-legal sources, but beyond that everything is a lot fuzzier. I've chosen to use a very big-tent approach to the definition of official in answering this question. You might disagree with some or all of the races listed counting as official, but hopefully you can understand how someone else might see that very same game content as an official WotC product.