[RPG] What specifically ends travel

dnd-5erangertravel

I have a player in my campaign playing an Unearthed Arcana Revised Ranger. The Ranger's 'Natural Explorer' ability grants the following:

you are skilled at navigating the wilderness. You gain the following benefits when traveling for an hour or more:

  • Difficult terrain doesn’t slow your group’s
    travel.

I have currently been forced to make a Rule-0 ruling regarding when this ability stops functioning, and would like a more universal judgement if one exists. If this ability is activated it would end when the party stops traveling, but what specifically ends travel?

I am looking for a RAW answer. RAI answers will do only if no RAW ruling can be made.

Best Answer

Travel is ended by entering combat or any other sort of tactical movement (Where a character's speed is used)

"Travel" Refers to the movement mechanics described on page 181 of the PHB.

At the start of Chapter 8: Adventuring, the PHB defines the rules for traveling and movement in scales of days, hours and minutes. Here, you can also find the Travel Pace Table and the Activity while Traveling sub-section.

Traveling applies while the above rules are being utilized. In other words, the players are considering to be "Traveling" whenever they are moving and are outside of combat (Where the combat movement and round rules are used), and this includes navigating a dungeon. This is the same condition for being able to perform any of the Activites while Traveling.

The smallest unit of time in the Travel Pace table is 1 minute, so this is the shortest allowed one for traveling. In order to travel, a Travel Pace must be established, so this rules out any sort of tactical movement.