[RPG] What were the driving factors in the falling out between Dave Arneson and Gary Gygax

dungeons-and-dragonshistory-of-gaming

Gary Gygax and Dave Arneson created the hobby together when they wrote D&D. But later on they had a falling out – what caused that?

(We don't need minutiae, just the biggest factors)

Best Answer

Gygax felt that the 'work' side of the whole affair counted far more, but Arneson felt that his 'spark of life' was of paramount importance. The debate continues after their passing; Gygax's fans claim he was cheated, and Arneson's fans claim he was neglected by both history and Gygax.

To understand these conflicting points of view, review the early history:

Dave Arneson contributed crucial concepts which (according to the eventual legal ruling) changed the existing (and common) game form into a unique new one. The previous emphasis on wargaming (with miniatures) changed into roleplaying (with wargame mechanics and terminology, also using miniatures).

Gary Gygax devoted his life to this new type of game. First he collected all the ideas and added lots more of his own. Then he wrote everything down, co-founded Tactical Studies Rules (with Kaye & Blume), and published. He stayed with it through rough early days, wrote even more (Greyhawk etc.), 'rode the tiger' as D&D took off and generated unexpected amounts of revenue, and paid the costs in Stress on himself, his marriage, family, and friends.

Arneson continued his life elsewhere, and did none of the above. Hence, Gygax felt that Arneson was but one of many contributors, and felt that the revenues should go to those who built the company and fueled the D&D 'boom'... himself first and foremost.

In the eventual legal ruling, the "Spark of Life" -- the thing that changed a clever but unremarkable game (the pre-D&D 'Greyhawk' wargame campaign) into a unique and special thing -- came from Arneson. The judge(s) agreed that without Arneson's contribution there would not have been a Dungeons & Dragons game at all.