[RPG] What would be the CR of a battle where PCs have to fight their duplicates

dnd-5eencounter-design

Imagine a situation where PCs meet some magical, evil duplicates of themselves. The duplicates are exact copies of the PCs (stats, equipment, spells, feats and so on). Therefore, I suppose that the chance of winning a battle against these enemies would be 50%. Now, I know that there is not a direct relation between level and CR. What could be the CR of such an encounter (and, consequently, the EXP)? Can it be considered a deadly encounter?

I am also interested in:

  • how the solution to this problem changes with the PCs' level. Is this encounter more dangerous at lower/higher level, or is the difficulty the same?
  • how the solution is stat-dependent and class-dependent? Can it be generalized for every party?

Please note that this is just a theoretical question. As a DM I would introduce some element that the Pcs can exploit in order to ease the encounter, but I would like to know what is the starting point.

Best Answer

Very roughly, although this is certainly not true for all levels (see Kobold Fight Club), a creature is a medium challenge for four PCs of the same level as its CR. For example, a CR 3 creature is a medium challenge for 4 level 3 PCs. By this metric, a player should be worth about 1/4 of a monster with a CR of their level. We could therefore say that a character's CR is 1/4 of their level.

However, this assumes that the characters are conserving resources in each encounter, as they have several encounters within the 'adventuring day' (pg. 84 DMG). CRs are not balanced for a party that blows every spell slot in one encounter - even supposedly 'deadly' encounters become trivial if that happens.

So, if you play the duplicate characters appropriately (i.e. as if they were conserving resources), then you could reasonably put their CR at 1/4 of their level. To do this, you would just need to use cantrips for the spellcasters, with maybe the occasional spell (depending on their level), and avoid using class features like maneuvers every turn. Essentially, play the duplicates as your players normally play their characters.

However, if you want to play the duplicates to their full potential, chain casting fireballs and the like, then a different approach will be needed. As other answers have suggested, you will need to use the CR rules in the DMG (pg. 274). As an experiment, I decided to calculate the CR of my party of 6 level 6 characters. I assumed that the characters used their most powerful ability for each of the three turns that the damage is averaged over (see pg. 277 DMG for explanation).

Sorcerer:

  • Offensive CR - 6
  • Defensive CR - 1/8
  • FINAL CR - 3

Fighter

  • Offensive CR - 3
  • Defensive CR - 9
  • FINAL CR - 6

Paladin

  • Offensive CR - 3
  • Defensive CR - 4
  • FINAL CR - 4

Wizard

  • Offensive CR - 9
  • Defensive CR - 1/4
  • FINAL CR - 5

Bard

  • Offensive CR - 5
  • Defensive CR - 1/4
  • FINAL CR - 3

Druid

  • Offensive CR - 4
  • Defensive CR - 1/2
  • FINAL CR - 3

Summary

  • Sorcerer - CR 3
  • Barbarian - CR 3
  • Bard - CR 3
  • Paladin - CR 4
  • Wizard - CR 5
  • Fighter - CR 6

I have no idea why this turned up such a range of CRs - perhaps that is the topic of another question. I am almost certain that my calculations are correct. My suspicion is that it is partly due to my group's optimisation, and partly due to some classes having more utility and less simple damage in combat.

What is the Difficulty?

Choosing creatures of equal CR to the ones calculated above in Kobold Fight Club turns up:

  • 10,950 Adjusted XP.
  • The deadly boundary for 6 level 6 characters is 8,400 Adjusted XP.
  • So this encounter would be DEADLY (and very deadly at that).

It's worth noting that 3 CR 1 monsters, and 3 CR 2 monsters (which is equivalent to saying that a character's CR is 1/4 of their level) turns up a 2,950 Adjusted XP, easy fight. That just shows what a difference using each character's most powerful abilities every turn makes.

A Conclusion

I have no idea how this changes across levels, and have no doubt that it will be different for every group, depending on how well optimised for combat the characters are. Nevertheless, it is clear that the encounter will be deadly. Proceed with caution.

It's also worth noting that character's defensive CRs are usually very low (the fighter was an exception, with 20 AC - an AC that isn't even on the CR list). This means that their HP and AC are, on average, much lower than a monster of the equivalent CR. As a result, the encounter should be quick and brutal, with both your characters and the duplicates dropping very fast.