[RPG] What’s a reasonable rule for relaxing item creation feat requirements

dnd-3.5efeatshouse-rules

I have a cleric who will be 7th level (as soon as I give XP). He is the brains, heart and soul of the party. He also has big plans. As a DM I try to allow my players some leg-room when it comes to their creativity and inventiveness, I give additional XP to PCs who actively try to overcome problems, compared to those who sit at the table and wait for their turn before contributing.

This cleric needs more feats; he would like to take Craft Construct to create golems, but it requires Craft Wondrous Item (which he has) and Craft Magical Arms & Armor (which he does not have). We have discussed retraining, but prerequisites cause problems. We have also considered custom-made magic items that grant feats; in effect, turning an item-creation feat into some other feat by creating an item. As an adventurer, magic item creation feats are needed but not helpful when fighting evil priests with armies of undead at the party's heels.

Is there a rule or a reasonable alteration to allow PCs to have more than the PHB 3.5 rule?

Best Answer

The creator of an item need not have or obtain all of the feats and materials required to make the item alone. If I were you, I would apply that same logic to crafting a construct. Simply have the player in question hire an NPC to assist him in the Golem creation process who has the Create Magical Arms and Armor feat. Both the PC and NPC should have the Craft Construct feat, granted to them by your DM fiat. Make sure to include language such that they can only actually use Craft Construct together when both of them are present (or perhaps, by a different partner who fulfills the same requirement: access to Craft Construct through whichever co-requisite of Craft Construct that they don't have). Also, instead of having the PC hire this NPC, you could make it a plot hook and have the players go on a quest where they rescue the NPC in question. It could even be non-humanoid or extraplanar. There are a lot of options to flavor it toward your specific campaign and game world.

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