Since elementals have languages that can be learned and spoken by anyone, are you able to speak freely with any language you know to fulfill the conditions of spell casting and communication?
[RPG] When you polymorph/wild shape into elementals, can you speak
languagespathfinder-1epolymorphspellswild-shape
Related Solutions
In general in play they were ignored or just treated as an abstract language with no further comment.
As to where they came from, here's an answer from Gary Gygax on Dragonsfoot!
As D&D was being quantified and qualified by the publication of the supplemental rules booklets. I decided that Thieves' cant should not be the only secret language. Thus alignment languages come into play, the rational [sic] being they were akin to Hebrew for Jewish and Latin for Roman Catholic persons.
I have since regretted the addition, as the non-cleric user would have only a limited vocabulary, and little cound [sic] be conveyed or understoon [sic] by the use of an alignment language between non-clerical users.
If the DMs would have restricted the use of alignment languages--done mainly because I insisted on that as I should have--then the concept is vaible [sic]. In my view the secret societies of alignment would be pantheonic, known to the clerics of that belief system and special orders of laity only. The ordinary faithful would know only a few words, more or less for recognition.
In other words, it was supposed to be more like religious languages, but wasn't really well thought through. It disappeared in Second Edition and was not missed.
- I'm sure I've seen it before but cant find it, but what counts as an intelligent creature?
Any creature with an intelligence score.
The Intelligence section of the Ability Scores chapter clarifies that:
Intelligence determines how well your character learns and reasons. This ability is important for wizards because it affects their spellcasting ability in many ways. Creatures of animal-level instinct have Intelligence scores of 1 or 2. Any creature capable of understanding speech has a score of at least 3. A character with an Intelligence score of 0 is comatose. Some creatures do not possess an Intelligence score. Their modifier is +0 for any Intelligence-based skills or checks.
I bolded the part that should interest you more. That section also gives a a couple of exceptions for creatures with no intelligence score:
Animals have Intelligence scores of 1 or 2 (no creature with an Intelligence score of 3 or higher can be an animal).
Oozes do not have an Intelligence score, and as such they have immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects). An ooze with an Intelligence score loses this trait. Regular plants, such as one finds growing in gardens and fields, lack Intelligence, Wisdom, and Charisma scores; even though plants are alive, they are objects, not creatures.
Vermin do not have an Intelligence score, and as such they have immunity to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms). Mindless creatures have no feats or skills. A vermin-like creature with an Intelligence score is usually either an animal or a magical beast, depending on its other abilities.
And the int score table gives us three examples of creatures that do not have an Intelligence score (their Intelligence is "-"):
Zombie, golem, ochre jelly
The Animal subtype also confirms that a creature with 3 or more intelligence is not an animal. But be careful to not confuse that with animal companions with high int scores.
Now, we also know that animals can be trained, and even learn how to understand speech (with ranks on Linguistics). But most animals cannot speak unless you get them a Circlet of Speaking.
Tongues does not enable the subject to speak with creatures who don't speak.
This clause on the spell description is the only thing that prevents the spell from being used to understand animals, so we have to use Speak with Animals instead.
- Can I cast the spell on myself and speak with every summoned creature (provided it counts as intelligent)?
Yes.
You are satisfying all the requeriments for the spell to work.
- If that does not work, can I cast this spell on my summons so they can understand me, as the spell doesn't say the target must be intelligent?
Yes.
However, the spell says your target can understand speech, but does not say they acquire the necessary intelligence score to follow and rationalize whatever is told him.
They will be limited by their own intelligence score. So an animal will understand "danger", "hunger" or "help", but will not understand "what direction did the bandit go?", because that is probably too much for their limited intelligence.
Score Examples Description
-: Zombie, golem, ochre jelly
0: Comatose
1: Carrion crawler, purple worm, camel Lives by the most basic instincts, not capable of logic or reason
2-3: Tiger, hydra, dog, horse Animal-level intelligence, acts mostly on instinct but can be trained
4–5: Otyugh, griffon, displacer beast Can speak but is apt to react instinctively and impulsively, sometimes resorts to charades to express thoughts
6–7: Troll, hell hound, ogre, yrthak Dull-witted or slow, often misuses and mispronounces words
8–9: Troglodyte, centaur, gnoll Has trouble following trains of thought, forgets most unimportant things
10–11: Human, bugbear, wight, night hag Knows what they need to know to get by
Related Topic
- [RPG] Can verbal spell components be fulfilled by sign language (or by a silent language)
- [RPG] Can a druid Wild-Shaped into a raven speak using the Mimicry trait
- [RPG] Wild Shape or Polymorph into an Awakened Beast
- [RPG] If I Wild Shape into a Giant Elk, can I speak any language I know
- [RPG] What ways can you give a creature the capability to speak
- Communicate with Conjured Animals in Wild Shape
Best Answer
If an elemental can normally speak, this GM would allow a creature that assumes that elemental's form to speak also
The description of the polymorph subschool, in part, says
Many creatures of the elemental type can speak naturally, so this GM would rule that if a creature assumes an elemental form that has a language, the creature can speak normally in that assumed form. (This also seems to jibe with the description of the feat Wild Speech.)
However, "the GM is the final arbiter of what abilities depend on form and are lost when a new form is assumed," so a GM may rule that a particular elemental form lacks "the capability to make such movements" that are appropriate to casting spells. That seems a little rough to this GM and player, though, as that pretty much bars a fair segment of extraplanar creatures from ever being spell casters.