[RPG] Why don’t weapons grant some sort of defense

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I'm not sure how it works in other version of D&D, but in 4e you get absolutely no bonus to defense with your weapon, and that doesn't quite make sense. When you're in combat with someone, you don't just stand there and take the hit, you either try and dodge the attack or you use your weapon to block or redirect the attack.

In D&D 4e weapons do not inherently help your defense. Why?

Best Answer

This is true in the majority of RPGs I've seen, including all prior versions of D&D. The problem is one of level of abstraction; how specific do you really want to get with differences in defensive capabilities between different weapons? Some of the older editions (and certain versions of Traveller, for example) had varying to-hit based on your weapon and the target's armor. 4e explicitly takes a much more abstract view of combat, and parrying as something other than a reactive defense power would be inconsistent with its general view of combat.

Probably an easy fix is to assume that parrying is part of what makes up the base 10+half level to AC, and to give a bonus to-hit or combat advantage when attacking an unarmed target (because parrying weapons with your bare hands is... tricky. Doable in some cases (gauntlets, monk, etc), but hard).

I've seen a couple systems where dedicated parrying weapons (such as the main gauche and duelling cloaks) were represented as shields, providing a bonus to AC but little to no offensive capabilities. Swashbuckling Adventures did this well for 3.5 (including parrying feats), and since it's based on 7th Sea I imagine they did as well. For a 3.x variant that breaks out weapon bonuses to defense, take a look at Codex Martialis. The 40k RPG family (Dark Heresy, Deathwatch, and Rogue Trader) also feature parrying explicitly, with some weapons being well-balanced for it, and others being more difficult or impossible to parry with (chain-axes, if I recall correctly). If you're looking to create a parrying system, you could mine these for ideas.

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