[RPG] Will the party function without a healer


At the moment there are 5 of us that will be playing this campaign, and it's only the first time playing for one of us.

The party at the moment is:

Bard (College of Lore) – Me

Rogue (Arcane Trickster)

Sorcerer (A homebrew that will effectively turn him into an earth bender)

Ranger (Hunter) – First timer.

Wizard (Divination)

I know that I'm the obvious choice to be the party healer, but honestly, I'm tired of it. In the last couple of campaigns we've played I've been both Druids and Clerics, and I want to experience something else. It's the ranger's first time playing, and I'm happy for him to play as a ranger (because all of us have pretty low wisdom otherwise). The order above is also the order that we decided our characters in.

We're playing Strahd by the way.

My questions are:

  1. Are we all going to die quickly?

  2. Do you consider this party in any way balanced?

Best Answer

Your party will probably be OK. I've played 5e in a party whose only healer was a druid who spent most combat in wild form, rather than providing any in-combat healing. We didn't really have any problems - although it's possible the DM was intentionally going easy on us.

If you find your party has trouble, you've got a number of options:

  • The simplest thing you can do (even at level 1) is take regular rests and short rests so you don't enter combat already low on HP. Short rests let you use hit dice, and long rests completely heal you. The main things that can block this are if your DM is planning a campaign where you'll spend a lot of time pursuing or being pursued; or if you're not being challenged enough and the DM decides to provide more encounters per rest so you have to conserve your once-per-day abilities. You can avoid both of these through communication with your DM.
  • You can buy healing potions. In addition to providing in-combat healing, you can use them if you need to save an injured NPC for plot reasons or something like that.
  • Your front line fighters can prioritise avoiding taking damage over doing damage. For example shields, heavy armour, feats that add hit points or dexterity, disengage bonus action, etc.
  • As a bard, you can take cure wounds - and your ranger can take cure wounds and goodberry. You can pick those at later levels, so there isn't a door being closed for good if you start without them.
  • Someone in your party can take a feat like magic initiate or a level in another class (letting them pick up a spell like goodberry), or they can take the healer feat (letting them heal a creature directly)