Where does the idea of selling dragon parts come from

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I recently played in an adventure with a new group, and after killing a dragon, the rest of the group started talking about butchering the dragon, harvesting its scales, blood, eyes, fangs, etc., specifically so we could sell them for money. I was shocked that we were talking about breaking down a sentient creature for parts, but both other players and the DM seemed to feel like this was a normal thing to do. In further research, every group of D&D players I've asked has told me this is something they've seen in their games, or heard about as a normal thing to happen. Somehow, in 20 years of playing D&D, this idea has entirely missed me.

I've checked through a few questions here (including a 5e one here) that ask about the mechanics for harvesting dragon parts, and generally what I've seen is that in 5e and 4e, there were no mechanics for this, and in 3.5 the only source about this was the Draconomicon. The one exception being the rules in 3.0/3.5 about how to harvest dragon hide, specifically, for Dragonhide Armor.

It's strange to me that something with no apparent rules justification is treated as such a normal thing, so I'm trying to figure out where this idea comes from. Specifically, I'm looking for the first time in D&D that there were rules that specifically showed what dragon parts were harvestable, how much they could be sold for, or any other indication that harvesting dragons parts for money was a thing supported by the rules. Magic item creation rules that gave benefits for using dragon parts other than hide would also work. If there are no such rules in any D&D edition, then showing a non-rules source supporting dragon harvesting in D&D (maybe dialog in an adventure or something? flavor text somewhere?) would likewise answer my question.

Where exactly did the idea that you could sell dragon parts come from?

Best Answer

Way, way back.

As to where it first appeared in the rules, the first edition to include rules for selling dragons was... the original game! "Subduing Dragons" was a special rules section in the Monsters And Treasues supplement was the first stun damage rule in any RPG, and selling the dragon for lots of GP was the explicit reward for doing so. Later supplements expanded on this. The 2e Draconomicon added a description of the butchering process (dragon's blood could be reliably sold at 200gp/pint, as long as you could bottle it before it putrefied and combusted). The 3e Draconomicon presented 'Dragoncraft Items'. This was greatly expanded on in June 2005's Dragon Magazine, with the subtle cover title "101 Uses for a Dead Dragon".

As to where chopping up a dragon comes into play in the source materials...

Gary Gygax spoke German as a child, and later studied Germanic legend. This is relevant because Germanic and Nordic mythology is rife with the use of dragon blood or other parts:

  • In the legend of Sigurd, he eats a dragon's heart and gains the ability to understand the speech of birds; he bathes in a dragon's blood, and gains skin as hard as horn, making him invincible. (Sigurd would later become a hero in the Forgotten Realms.)
  • In the legend of Ortnit, he receives armor and sword tempered in dragon blood, rendering them impenetrable and unbreakable, respectively. (Of course, his story comes to an end when the two dragon eggs he gathered hatches, and the hungry lizards eat him while he's sleeping, no doubt inspiring numerous GMs to make players think about what they're looting.)

But of course, these tropes are older than the German middle ages; parts of dragons were valued medicinally, particularly in the classical period.

  • In Pliny the Elder's Natural History, from AD 77, one chapter describes "Remedies derived from the dragon," describes uses for the head, eyes, and fat of a dragon. Another chapter describes 'dracontia', an extremely valuable white gemstone that can only be extracted from the dragon's brain while it is still alive. (Pliny recommended drugging the dragon for anyone who wanted to try to extract one.)
  • Discorides wrote about the medicinal usages of "dragon's blood" in De materia medica. Various substances (including plant resins, cinnabar, and amber) were said to be "dragon's blood", because natural historians claimed it was the result of "dragons and elephants at war." Dragon's blood was useful for everything from treating gallstones to toothpaste. This mythological attribution gave the name to the species of various species of plant, including Calamus draco and Dracanea draco.

Finally, I leave you with the song Every Little Piece from the Disney movie Pete's Dragon, which came out in 1977, the same year that the Holmes D&D Basic Set came out.

We could make a million
By slicing him, dicing him
Hoagy, we could sell every little shell
There's enough of him to go around!
Money, money, money
By the pound!

Even if players weren't German history buffs, the idea of carving up dragons for big rewards was definitely in pop culture at the time.