Why can’t any oath give powers similar to that of a Paladin

dnd-5elorepaladin

According to PHB p.82 the Oath itself is a source of power for paladins (emphasis mine).

Whatever their origin and their mission, paladins are united by their
oaths to stand against the forces of evil. Whether sworn before a
god’s altar and the witness of a priest, in a sacred glade before
nature spirits and fey beings, or in a moment of desperation and grief
with the dead as the only witness, a paladin’s oath is a powerful
bond. It is a source of power
that turns a devout warrior into a
blessed champion.

The same is stated in Magic section on page 205:

The spells of clerics, druids, paladins, and rangers are called divine
magic. These spellcasters’ access to the Weave is mediated by divine
power — gods, the divine forces of nature, or the sacred weight of a
paladin’s oath.

According to other answers here there is no direct requirement for a paladin to have a god or any deity that can oversee the fulfillment of the Oath: Are paladins required to follow a god?

More than that, an Oathbreaker can, in fact, deliberately deny the authority of any Oath or god over their fate and still use magical abilities: What is the source of the powers of an oathbreaker?

That being said, we can create a completely valid Paladin character without making them following any god whatsoever, because Oath itself (or "anti-Oath" in case of Oathbreaker) can serve as a source of superpowers. So, the question is, why can't absolutely any kind of strict code provide divine or magical abilities to its follower, effectively making them a Paladin of sorts? Why does it have to be a VERY specific set of rules that "triggers" magic to reveal itself within this character? What entity in DnD universe has control over exact wording of the tenets and decides, which ones are the real ones, and which ones are just a random set of ideals with no underlying sacred power?

Example: a lawful evil person can swear to themselves they would stick to a clearly stated path and ideals in order to achieve "the ultimate bad evil" or whatnot. They may have a very strict code in their evil guild that might as well serve as tenets and an Oath. Yet for some weird reason it doesn't work.

Clarification: it is clear that a set of Oaths is not a bounded set and can be expanded by DM or even WotC official extensions. This is totally fine and is, in fact, irrelevant to the question. The premise of the question is not that "there are X rules from PHB that works, why other don't?". The question is more general: "considering that not ALL oaths in DnD universe work, who decides which ones do?". I think it's quite obvious that not all oaths grant paladin powers and there are many guilds and orders in DnD universe that have 'non-working' codes, otherwise all their devout members would've gained at least a tiny fraction of paladin powers.

Best Answer

A Paladin can serve the universe, not the gods

According to PHB class description:

... a paladin's oath is a powerful bond. lt is a source of power that turns a devout warrior into a blessed champion.

Although many paladins are devoted to gods of good, a paladin's power comes as much from a commitment to justice itself as it does from a god.

A paladin draws strength from an oath, an oath can be a connection with with some abstract aspect (justice, revenge, etc.). What they serves is strictly regulated by some fundamental laws of the universe, in fact, a Paladin does not have to be a fanatic - their belief in their ideals is constantly being challenged, which is the whole point of following an Oath. But they must always act in accordance to be able to draw power from it. That is why any strict set of rules will not work here, it is not a set of principles, but an impersonal representation of only one of them. There is simply no abstract aspect called "John Smith's idea of justice", but at the same time, as with spells, in agreement with the master, you can come up with any aspects, as long as they fit into ENT and common sense.