Are the unique (purple) items in Kingdoms of Amalur: Reckoning always found in the same place? I just found an awesome sword in a nondescript chest while on my way to a quest, and I'm wondering if it would always be found there. If not I'm wondering if there is a chance to find similar high-level items in all chests in the game.
Are unique items always found in the same place
kingdoms-amalur-reckoning
Related Solutions
From Destructoid:
Kingdoms of Amalur: Reckoning demo item unlocks for Mass Effect 3:
- Reckoner Knight Armor: This armor will maximize damage done in close-quarters combat while a beefed–up power cell feeds energy into weapon systems to increase projectile velocity.
- The Chakram Launcher: This weapon uses a fabricator to manufacture lightweight, explosive ammunition discs. This weapon is earned after completing the Reckoning demo and watching the trailer at the end.
Mass Effect 3 demo item unlocks for Kingdoms of Amalur: Reckoning:
- N7 Armor: Players can unlock special armor inspired by Commander Shepard’s iconic N7 battle armor including Helm, Cuirass, Gauntlets, Chausses and Greaves.
- Onmiblade Daggers: A holographic blade stemming from Commander Shepard’s Omni-Tool, the Omni-blade allows players to stab enemies in close combat. Once players install and play the Mass Effect 3 demo, they will unlock the daggers.
Kingdoms of Amalur: Reckoning demo item unlocks for Kingdoms of Amalur: Reckoning:
- Twist of Fate Card: This card boosts the player’s ice resistance and is immediately unlocked when he or she activates the Reckoning demo using his or her Origin account.
- Twinned Souls Chakram: A unique weapon that damages enemies while boosting player health and mana in Reckoning.
- The Infernal Helm: Unlocked after completing the Reckoning Tutorial Mode, this protective helmet increases players’ fire damage throughout Amalur.
Update: This works with both the Steam and Origin version of the game, and has gotten easier to do than from my original post. There is no additional plugin you need to install or forum threads to monitor.
First, you need to go to this site and download the program found there, called widescreen fixer. There is a .7z file you need to download. You will need a program like winrar or 7-zip to open and extract the files. Extract the files anyplace you like.
Now, open the "Widescreen Fixer.exe" in the main widescreen fixer directory. In the dropdown list you should see Kingdoms of Amalur listed:
At this point, click the standard "config" wheel to the right of the drop-down:
Change the game version to the Steam 1.0.1 option (the most recent patch) if you are using Steam, and the Origin 1.0.1 option if you are using Origin, and then select your field of view options. I have mine set to 90 and it is much better, but you could go even higher if you wanted. Then, set your resolution to the resolution of your monitor (1920x1080, etc.), by default it should auto-detect your resolution. Save your settings and close this window.
If you click on the "Settings" tab in the main Window Fixer, at the bottom you will see the following dialogue:
You can click your mouse in the box that says "Add" and press a key which will tell "Widescreen fixer" to activate the fix once you are in the game.
From here, start KoA:R from your respective location (Steam or Origin). Now, once at the main menu, press the key you set it to above, I believe the default is the "Multiply" key on the numpad. Then, start your game as normal. As soon as you start moving around you should see the field of view move out.
Here are some in game shots of my rather low level mage, with and without this fix:
The default Field of View:
The field of view set to "90" through the widescreen fixer at 1920x1080 with my character standing at the exact same spot looking in the same direction:
It makes quite the difference! I haven't had much time to test if this creates graphical artifacts or not. From what I can tell most of the artifacts have been corrected since my initial answer to this question. Since it is turned on via the "Widescreen Fixer" program, it is easy enough to disable if you decide you don't like it. Simply hit the key to turn it on again to turn it off when back at the menu screen, or exit the game and do not run Widescreen fixer this time. You can always just remove the Widescreen Fixer directory if you don't like the use this.
In addition, as the game is patched, it may stop this FOV fix from working, so you may need to update the widescreen fixer program in the event that happens.
Additional note about the security concerns involved with Widescreen Fixer (based on the comments):
I received word from the creator of the Widescreen Fixer program (David Rudie) that the program does not in any way try to access the internet. In the 2.X versions of the code the check box you see in the interface tried to do auto-updating but did not work correctly, so that code was removed but the check box is still there in the 3.X versions of the program.
In addition, he says:
A couple of users reported issues that Widescreen Fixer would crash on launch. After looking into their error messages it turns out that Microsoft will mark certain things downloaded from the internet as remote, even if it's stored locally. Users then have to right-click on the .exe file, get properties, and then unblock it.
All I can say for sure is that nothing in the code accesses the internet.
Hopefully anyone who wants to use this fix that was concerned about security issues (Windows 7 did not prompt me for any firewall access but users in the comments reported that some dedicated firewall programs did) will have their concerns put to rest.
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Best Answer
Yes, it is possible to find purple items in all random nondescript chests and even dropped by complete scrub enemies. No, they are not in fixed locations... with the caveat below.
To go into a little more detail on how this works (at least on the PC version), it seems like the contents of a chest are randomized the first time you enter a zone or dungeon. At that point, you can save and reload, or run around the world and come back as much as you want, but that chest is always going to have the same contents. If there was a certain purple item in there, there will always be a certain purple item in there (for that character). If there wasn't, there won't be.
However, if you save your game before entering the dungeon for the first time, and then run in and open a chest, you'll find that if you reload to your save and then once again run into the dungeon and loot the chest, the contents will be different. Again, this is because the contents are randomized the first time you enter the dungeon. Maybe the chest had a purple the first time but not the second. Or maybe two different purples. Or no purples at all.
Enemy loot drops, on the other hand, seem to be completely random. You can kill an enemy and he'll drop a purple item, then reload your game and do it again, and he will drop something totally different.