Weapons can gain an aim bonus based on your range to a target, as shown at the bottom of this screenshot:
Does this "Weapon Range" bonus apply the same way to all weapons, i.e. is the effective range for all weapons X tiles away from a target? Or do the effective ranges depend on the type of weapon, like shotguns being most effect at ranges of less than X tiles, rifles being most effective at ranges of between X and X + 10 tiles, while sniper rifles are most effective at ranges between X + 10 and X + 20 tiles?
Weapons can also get critical change bonuses depending on range to a target. The shotgun is the most obvious one: the closer you are to a target, the higher your critical chance. Does this crit bonus apply the same way to other weapons as well, e.g. the closer you are to a target with a sniper rifle, the higher your crit chance will be?
Best Answer
There are three types of weapon range available for player characters: Short, Medium and Long. The exact bonus/penalty changes a little depending on tech level (conventional, magnetic or beam).
Weapons don't have crit bonuses from range unless they are equipped with a laser sight. The bonus is +10 at 0 tiles distance and drops-off at a rate of 0.5 points per tile.
Weapon Range Tables from DefaultGameData_WeaponData.ini
This file is located under
C:\Program Files (x86)\Steam\steamapps\common\XCOM 2\XComGame\Config\DefaultGameData_WeaponData.ini
.Short range:
Medium range:
Long range: