For the Critical Mass passive, what is meant by the "chance" is that it is determined by the proc coefficient of the spell you cast. Single target spells have 100% "chance" to reduce the cooldown by 1 second while AOE spells have differing sets of proc coefficents by spell AND rune. There's a few sites that break down proc coefficents of various spells which applies to crit chance as well as return on LOH. Here, and here. Luckily people with more patience than me seem to have most spells crit proc chance figured out.
Some useful proc chances for popular wizard spells:
Hydra: 0%, Hydras never proc
Magic Missile / Seeker: 100%
Shock Pulse / Piercing Orb: 25% per target hit
Blizzard / Snowbound: 2% per tick per target hit
Energy Twister / Wicked Wind: 10% per tick per target
Explosive Blast / Chain Reaction: 11% per target hit per explosive (of 3)
I've recently been trying the Windup Wizard/CM build which still seems pretty effective, and a bit silly (in fact it was the easiest way for me to beat inferno Ghom). From personal experience I've found that on my wizard, when I run over 40% crit chance while using a build like windup wizard, everything is off cooldown pretty much all the time.
Updated Answer
Having soloed inferno recently with a dual wielding setup on my monk, I can now say as a fact that dual wielding is absolutely possible. But note, this highly depends on having two great weapons to use on your monk.
Here are the main advantages for dual wielding over a shield:
- Additional socket on weapon for HUGE critical hit damage boost (This is the most important factor, I've severly underestimated how much DPS having more crit hit damage can provide with modest crit hit chance (~30%).)
- A ton of more stats
- More Life On Hit Proc (This is the second most important factor)
- 15% faster attack
- 15% more dodge
My primary weapon right now is a ~850 dps 250dex 250vit 500 life on hit axe.
My secondary is a ~750 dps 850 life on hit 97% critical hit chance axe.
The main goal of this setup is to have high dps with huge life on hit and high critical hit damage. I'd prefer my primary to be socketed to have even more critical hit, but those weapons with similar stats to mine are too expensive right now and far beyond my reach.
Now that I have 3x more DPS than the old tank build, even though I'm down quite a bit on defense, its easier since I kill them faster so I don't have to tank as long. Also, the really deadly effects such as arcane turret and ground effects can't be blocked anyway, making blocking less useful than killing the target faster.
Finally, dual wielding axes is major style points, imo looks much nicer than axe/shield ;)
Old Answer
This answer is still applicable since having 2 great weapons is really really expensive compared to 1 and a shield.
From my experience, a shield is extremely necessary in late game inferno and ponies (the 1.03 damage nerf has made shield even better by reducing the spikiness of damage). Lets compare and contrast:
Shield Benefits
- 1000 - 1500 armor (double that if you use deadly reach)
- 70-140 resist all (70+ res all and another element of choice for stacking)
- 30-40% block (high block shield with JL + HoC) for 3k damage (note this is after reduction!)
- 1 free passive slot (you don't have to take guardian's path so you can devote 1 more passive for defense, such as resolve)
Overall, you gain HUGE damage reduction benefits for 1 equipment slot. If you are trying to be a tank this is almost a no brainer.
Duel Wield Weapon Benefits
- 15% Faster attack speed for more LoH
- More stats (weapons can get higher stats than armor can), and more unique effects like transcendence (having 100+ life per spirit spent is a great way to heal).
- Faster spirit regen (even faster if you have 2 spirit regen weapons)
- 15% dodge (if you take the passive)
Overall, you gain a little dodge (doesn't work when frozen, etc, and you can't dodge ground effects like desecrate and plague, which are the main sources of death in late game inferno), some more potential sources of healing and spirit regen, more damage, but way less survivability. Either way you won't be a tank.
To summarize, using a shield is a lot more defensive oriented, and thus provides the most survivability in late inferno acts (3+ and ponies). Not to mention finding a good shield is a heck lot cheaper than finding a good 1 hander with high damage, ias, stats, and LoH. You might be able to get away with duel wielding up to act 2, but I wouldn't expect you to last long beyond that unless you have godly gear and weapons.
Best Answer
If you dodge any incoming attack, thorns will not trigger. This has been tested thoroughly and if you want to do any sort of thorns build, you will need to avoid dexterity and go for stamina instead. If you block, it does trigger since the enemy still has physical contact to you.
Thorns does also not replicate from your follower or to your follower, since only the person hit can trigger thorns.
Some reads:
http://threeorycrafting.blogspot.de/2013/04/mp5-thorns-barbarian.html
http://us.battle.net/d3/en/forum/topic/8197653222
http://us.battle.net/d3/en/forum/topic/7895009644