Diablo – Why does a Demon Hunter take more damage than a Monk with near-identical stats

diablo-3diablo-3-demon-hunterdiablo-3-monk

I'm playing a DH teamed up with a Monk.

Based on our armour and hp stats – we should be very even when it comes to "tanking" or survivability.

My question is: Why isn't it so?

In a fight, he could stand there all day – doing nothing and I have to dodge like a maniac!
In huge fights, this is kinda impossible due to all the stuff/monsters flying about – and I always end up dead.

Does the DH take more damage due to it's class?
Or are there any secret stats we should know about?

More info:

  • The monk does not have much more dodge change
  • I (the DH) actually have more armor than the monk
  • The monk does not have any lifesteal

Best Answer

Monks and Barbarians take 30% less damage than the other 3 classes. This is an inherent attribute valid from level 1.

Now, 30% is significant but I'm not sure it's enough to justify the radical difference you're describing. How certain are you that it's not just your general perception? Because in practice, a Monk does not tend to just stand there tanking. He tends to hit back, which often causes a "hit" animation on monsters which prevents them from attacking. This is before, of course, we consider that a typical Monk is loaded to the brim with skills that stun enemies, blind enemies, decrease enemy armor, increase the Monk's armor, etc.