I'm looking for a complete skill tree, preferably with a mouseover/link/etc. that shows the details of each skill. The certification planner is somewhat helpful, but I'm looking for something a little more "big picture".
Find a complete skill tree with links to skill info
eve-online
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Tiers does exist, and are used to differentiate Tech1 ships from a same class. While being the same class, they fill diverse roles (mining ships, pew-pew ships), and their tier value allow you to find their exact roles (if you're to lazy to read their bonuses)...
Here is a french related forum thread, illustrating my point. (Translated! Traduction is probably innacurate, due to french being my natural langage. Feel free to edit if you see any mistakes.)
While being weak, frail, limited, frigates offset those points with unbeatable prices (always less than 300,000 isk). Because they are able to fit a few weapons, a propulsion module and / or a scrambler, they are always useful, would the pilote be a vet or a newbie, in PvP or PvE. There are 6 variants that exist in almost any tech 2 more powerful and specialized version:
tier 1 frigates : Tormentor (A), Bantam (C), Navitas (G ) & Burst (M) are optimised for mining. They are useful only for miner apprentices before moving on to a bigger ship. They are available on the market at an unbeatable price and you receive one at the beginning of the 10 missions from the early industrialist/trader career These frigates have no tech 2 equivalent.
tier 2 frigates : Executioner (A), Condor (C), Atron (G ) & Slasher (M) are light, fast and very affordable. By the way, their price is their only real interest, except maybe to start in PvP. One of them is given at the beginning of the 10 missions fighter career. Tech 2 version of these vessels gives Interceptors.
tier 3 frigates : Magnate (A), Heron (C), Imicus (G ) & Probe (M) have small exploration bonuses. Note the Probe (M) which has a great bonus to cargohold which allow him to be a good small transport ship or Cyno alt. Also note the Imicus (G) is a very good offensive frigate with its drones. Tech 2 version of these vessels gives Covert Ops.
tier 4 frigates : Crucifier (A), Griffin (C), Maulus (G ) & Vigil (M) have a greater interest, particularly in PvP. Indeed, these vessels are specialized for ewar. They are certainly far from having the power of a Recon but they can get their game on a battlefield. Note the notable exception of Vigil whose interest is not his ability but his ewar speed interceptor role. Tech 2 version of these vessels gives EAS.
tier 5 & 6 frigates : Inquisitor & Punisher (A), Kestrel & Merlin (C), Incursus & Tristan (G ), Breacher & Rifter (M) are all fighting frigates. These are generally the best tech frigates 1 in most combat situations. Some of them are particularly good and still used by veterans. A tier 6 frigate is given at the end of the 10 missions of the fighter career. The tier 5 provide the foundation for SB and those of tier 6 those of AS (except for Gallente which are reversed).
The Tier value change the required commandship skills levels requirements.
The Tier value also impacts the manufacturing needs. Higher Tier ships requires more ores. Tier values change manufacture time, BPO copy time, probability of BP invention success, etc...
I believe some more points to be also influenced, like survivability (a Punisher is sturdier than an Executionner, for exemple), or effectiveness, but i wont try to produce the whole differences list, it would take a while, and you already have the main points...
Feel free to edit my post if you think i missed something essential.
There are a few tricks to easily survive gate-camps:
1st point:
Never use straight lines in 0.0. Why? Because a lot of 24/7 sitted systems only have 2 gates. The bubble will just be on the line right beetween the gates and you'll automatically be thrown right into the bubble.
If possible, you'll want to warp to a planet, which is far away from the direct path, then warp to the destination gate. That way, you'll probably manage to go around the bubble.
2nd point:
Use a shuttle. Or any ship you'll be able to fit for fast spinning and good accelerations. Remember those omg-wtf-unlimitedspeed-nano-frigates?
(Or a full tanking drake should do the trick if you just go for a small-camp, they'll never be able to shut down your shield).
3rd point:
Try to know all the systems on your itinerary, and try to look for unusual paths.
You can look here for dangerous systems (stats for the last 3 hours), and you'd better check all the systems you'll go through, just to be safe.
Remember: the shortcut is a lie. The shortest path between populated regions will probably be heavily camped.
Here are a few usefull links:
- Ombeve (A good .pdf map. Print it, and stick it all over the room. Seriously.)
- Dotlan (Want some info for the next system? choose the region, click the system on the map, and look at the ship-kills stats. Instant camp-gate indicator)
- ICSC Jump planner for those who fly carriers. (It'll help you to reduce costs, you'll just have to check dangerosity for the suggested systems)
About the cloacking subject, the training time for a blank new character (without optimisation:
1) To use a Prototype Cloaking Device I -> 21h 30min;
2) To use an Improved Cloaking Device II -> 1d 23h 20m;
3) To use a Covert Ops Cloaking Device II -> 7d, 3h, 30min, + 23d 15h 50 min for the T2 frigate.
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Best Answer
EveMon has a pretty good skill tree in it, but it's hard to see everything at once. I don't think I've seen a "complete skill tree" anywhere. But I haven't looked too hard.