Simple answer - You shouldn't mid as Akali vs a Morgana.
She will be a better harasser
- Her AoE and snare will wear you down faster than your Q will on her
- Your smoke bomb is nearly useless vs her AoE and ultimate
She farms better
- Your farming skills mean you have to get in auto attack range, her AoE will slowly wear you down
- She has spell vamp as passive, so her laning presence is very strong
She is too strong vs your skills
- Your harassing depends on auto attacking after marking. She can spell shield when you are in range, then AoE > Snare.
- AoE and ult > your smoke bomb
If you have no choice then I would:
- Use Flash to get out of sticky situations with her snare and ult (Smoke bomb + Flash is just absolutely amazing for escaping)
- Use your smoke bomb to farm more safely
- Not bother trying to harass, concentrate on farming / last hitting
Gank lanes as soon as possible
If you do have a choice then I would:
- Pick a a champ that will out farm her
- Pick a AD ranged champ (spell shield
not so effective now!)
- Pick a tanky champ to mid vs her, i.e. Vlad / Galio, she isn't particulary dangerous on her own and its an easy lane for a tanky champ
First, let's clear up a misconception.
Armor Penetration gives you a constant %damage bonus, regardless of how much armor the enemy has see here.
It doesn't matter if your enemy has 300 armor or 15 -- penetrating 10 of that will have the same effect on total DPS increase.
That said, let's take a look at why Armor Penetration is preferred, even with its linearity.
Attack Speed is easy to acquire via items.
Armor Penetration is not.
You can more than match the effects of attack speed runes with a single dagger - 420 gold.
The cheapest item with Armor Penetration is the Brutalizer at 1337 total gold. By this metric alone, Armor penetration runes are worth approximately three times that of attack speed runes.
It is easier to use items to stack Attack Speed over Armor Penetration -- but to get the highest DPS, you want to stack both.
Given that the amount of Armor Penetration available via items is strictly limited, if one's goal is to achieve maximal values for both Armor Penetration and Attack Speed, runes for Armor Penetration are much better than that of Attack Speed.
Best Answer
Recalling counts as an action and thus removes "remove on action" stealth effects (which, if im not mistaken, are all stealth effects currently in the game) There is one trick though: If you use a stealth skill and start recalling before the stealth actually kicks in, you will recall invisible (For example with twitch using ambush, then instantly starting to recall and going invisible after pressing b)