After many more attempts, I have come up with the placement (at the Red buff), but I do not yet have a screenshot to back it up. I will attempt to explain it as best I can, and will try to get a screenshot at some point, to update the answer.
The biggest issue I was having was that I would throw the axe, hit all 3, but not be able to pick it up to lower the cooldown, without moving. What I've found however, is if you stand behind Red, between Red and the smaller vertically aligned creep, as close to red as possible without attacking, you can throw the axe to the other side of Red (so that your cursor is the red attack sword, but it is on the opposite side of Red.)
It may take a bit of experimentation, but this seems to hit all 3, and causes a reduced cooldown. The axe has a larger radius of effect than I expected, so you do not need to place the cursor all the way on the far creep.
Hopefully this helps someone. If no one else, it helped me.
This start works fairly decent for every physical attack based jungler:
Items:
- Cloth Armor, 5 HP pots.
- Run through some camps (will mention the route later), and buy yourself a Madred's Razor
- Keep running through camps, feel free to gank or at least shoot off a parrrley or two to help out the lanes, and keep running around until you have boots (They usually depend on the enemy team)
- Run around camps some more until you have you have upgraded boots and a Wriggle
(Item priority order: Razor -> Boots 1 -> Wriggle -> Boots 2)
That pretty much creates a solid start for any jungler. Past that, feel free to build in what ever way you want. (that obviously being an Atmogs, Yoummu and Infinity, and maybe a Phantom)
Route:
This one is if the enemy has a jungler:
- Your Wolves
- Your Blue
- Your Wraiths
- Your Small Golems
- Your Your Red
- Your Wraiths
- Your Wolves
- Teleport Back
This one is if the enemy DOESNT have a jungler (and is something i came up with without any external help):
- Their Blue
- Their Wolves
- Your Wraiths
- Your Small Golems
- Your Red
- Your wolves (when you take this camp out, tell your mid to pick up Your Blue)
- Your Blue (To mid)
- Their Wraiths
- Their Small Golems
- Teleport (Save Their Red for when you got yer entire fit)
I havent used this route for a while tho, so i cant remember when you should pick up a Madred's Razor, but do it as soon as you have gold for it.
Masteries should be 21/9, focusing on physicals in the offense tree, and armor in the defense.
As for runes, Armor Yellows, MagRes/lvl blues. For reds, depending on what you want, either some crit runes, or ArPen for the jungling. For the quints, ArPen, Crit runes or Gold/10 runes (switch out your Defense masteries for utility masteries for full benefit of G/10).
Best Answer
Jungling with Wukong became a lot harder with the introduction of the new jungle. He didn't have the fastest clearing speed before and now he even has some trouble with the incoming damage (and the camps also recieved a HP buff).
All this makes a correct usage of Decoy important. Note that jungle Camps always focus the closest unit if they are in combat. Because this your best chances of getting the jungle creeps to focus your clone is by simply walking as far away as possible. Using your E will teleport you into the targeted unit which automatically makes you the closest target so try to use your decoy after your buff from your E ran out (you won't lose any attacks on the creep like this).
Keep in mind that the current Summoners Rift map is still in beta and I've seen a lot of jungle minions bugging around.
For your second question: Usually you should go with
E -> Q -> W
for more damage output but taking W second also works as a tiny survivability boost.