Starcraft – Is there such a thing as too many probes

starcraft-2starcraft-protoss

I've been watching a lot of Day[9] videos to get better at SC2. My main race is Protoss and Day[9] loves the phrase "pylons and probes", meaning you should always be building pylons so you aren't supply blocked, and that you should always have a probe building. I'm getting better at both of these, but is there a point at which you have too many probes and you should just stop building them? It doesn't seem like I've ever gotten to the point that I couldn't build enough units because I had too many probes. But by the end of a game I look at my bases and see a LOT of probes. I also notice that lots of pro players seem to count their probes (or workers) a lot by boxing them all. Is there a point where if I count a certain number of probes I should just stop building them?

Best Answer

So, there is no correct answer to this question.

Traditional doctrine said about 3 bases (80-90 Probes). This is necessary to continue adding to the standard Protoss "death ball" out of 6 Gate + 2 Robo, while adding in HT. Supporting your death ball requires at least 2 bases in mid to late game, and to make the tech transition to HT on 2 base is usually a blunder which will cost you the game. So if you're going for the standard Colossus into HT, you have to have that third base saturated.

More recently, high end Protoss players (oGsMC), have been moving away from the classic Colossus into High Templar and have been moving towards even heavier economic builds (like Colossus Void Ray). Whether these are strategies which favor the more macro centric 1 Gate Expanding Protoss, or responses to the new Khaydarin Amulet nerf (which was announced weeks ago), we're now seeing Protoss players getting 110+ Probes on 4 Bases.

Ultimately, how many Probes you build is a function of what your timing windows are. The question should never be: How many Probes do I build? Rather the question you should be asking is When do I stop building Probes?

Knowing when to cut Probe production is a skill, and that timing is what makes your BO effective.