Each town should have about 16x16 inner linear squares for each Acre (attributed by previous games) and still by game factors in New Leaf. Usually a perfect town should consist of about 13-14 range of trees and about 3-5 flowers near a Villagers home (changes moods about gardening and perfecting a town on their behalf) and scattered 3-4 flowers for the acre.
Selecting the ordnance to BEAUTIFY 'NEW LEAF TOWN' PROJECT allows the Villagers to forcefully inherit the ability to water flowers and keep the balance of the Town. Not sure how this ordnance affects the Police Station items.
This game by far has the most acres that affect the game's Perfection. If ever completed, the Player will receive a Golden Watering Can that makes wilted flowers into GOLD FLOWERS used for presentation, faster hybrid breeding and nonwilting purposes. This ordnance also allows the flowers to not wilt when pondering into a time warp/timeturner/time travel effect. {Sometimes a player may use a differecnt 3DS and forget the time is mismatched and finds wilts in a town.}
It is more on over about the TYPE of town constructed/chosen and is based on the area that is balanced around you. Certain town maps have less beach front than others. This is recognized and the remarks from Isabelle on Villager views are fitted to the location of the town. More over, certain areas are patch work or bare stumped areas that have no trees or constructions; these are what Villagers worry on most.
Each sector has the ability to house more trees than any other game (for the exception of Animal Crossing 64/Gamecube's ability to cross plant trees side-by-side diagonally).
Villagers are more worried/concentrated/focused on their given constructions that are asked consequentially in a face-to-face conversation.
So far I have planted many trees all throughout town and the complaint remains "Not enough in one AREA", but I have not found any criteria listing them as acres.
The focus of the player's game is based on planting bamboos, making a planting center, and beatifying with many post around without the use of trees blocking their visibility as well.
"Perfect"/"Delicious" Gold Fruit are available by either making the uprighting of a town or by planting those had. It increases game points but as these trees are fragile be sure to plant each one found to keep ranking positive position points from Villagers.
Also, the use of grass is still wears but does not really affect perfection and is luckily slower than the previous ACCF game.
Suggestions: I do the same as well, as flowers scattered are hard to keep track of and the amount of trees in an area are easier to find exotic fruit apart from natives. Just construct from the Mayor's seat and do things that help the town.
Best Wishes
You can not have multiple save files of individual towns on the same 3DS system.
Every time you save your game it generates a new, random "Save ID" and stores that ID in both the SD/Savegame and the 3DS's system memory. Trying to load a save with mismatched IDs will result in being forced to wipe the save.
This prevents two things:
- Having two towns with one copy of the game by using two SD cards.
- Reverting to an older backed up save to undo changes you aren't happy with.
http://gbatemp.net/threads/question-about-id-checks-with-3ds-and-new-leaf-save-files.349216/
I have personally tested this (having purchased a 3DS and transferring to 3DSXL- my game was cleared since the save data and the system ID did not match). Prior to this, we attempted backing up the SD data, erasing it from the SD and attempted a new save file on the same digital copy. This also resulted in the ID conflict. I have contacted Nintendo on this matter causing an inability to back up data. I am yet to hear a followup reply.
In the case of mismatched IDs, the game will load with a "corrupted data" error. This forces the system to erase any save data associated with the digital download- and any backed up save file will no longer work for AC:NL.
Best Answer
In all Animal Crossing games, grass deteriorates from a player character walking over an area, so simply not walking on a dirt area at all will allow it to very slowly regrow grass. In New Leaf, this regrow happens in real-time, so time when you're not in the game counts as well.
The rate of regrowth can be doubled by planting flowers on the patch, and watering those plants everyday. However, if you walkover those flowers then the effect will be nullified and the grass will continue to deteriorate. A similar effect occurs with trees, bushes, and even precipitation.
So in summary: