[RPG] a “Game Jam”

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If you've been in TRPG General Chat before, you may have seen BESW share a link to a "jam" on itch.io that's about tabletop games. Curious, I went to itch.io and there is a Game Jams tab where you can browse all of the currently active jams. From what I can gather, it is some sort of event where users submit games they have designed for…something, and I am curious about the details. It seems to be something people regularly organise for tabletop RPGs. I even saw this alarming statistic there:

193,532 games have been created for jams hosted on itch.io.

What is a game jam and how does it work?

Best Answer

An itch.io game jam is a distributed challenge, with a central organizing point but no expectation of coworking or collaboration.

A similar distributed challenge that you're likely to have heard of is a project called National Novel Writing Month, which was started around the year 2000. People would sign on as individual writers with the goal of reaching a certain word count on a personal novel project that began and ended in the same month. While a common online space was provided, though the specifics of that space changed as the years passed, there was no expectation that all participants in the project would make use of it, or that cross-collaboration and criticism would occur among participants.

itch.io game jams organize around similar principles - while there is a theme, a deadline, and the expectation that work will be novel work done exclusively during the jam period, there is no expectation by people who create a jam that anyone who works on it will be taking a dedicated timeblock to do it or maintain any kind of shared physical presence. Sometimes they offer up a collaboration space like a forum or Discord channel, but the expectation is that the jam will take up your spare time over a longer time period rather than being the only thing you're doing.

This differs from the original "game jam", effectively an extended coworking "jam session" where people collaborated to make games.

[A] ton of wacky game designs instantly popped into our heads. As we told other game designer/programmer friends about it, they too had zillions of wacky game ideas. The concept for the 0th Annual Indie Game Jam was born.

The Concept: we get a group of creative game programmer-designers together at my office (which has a big open pit area) in Oakland, CA for 3 or 4 days. [...] Participants can work on their own game, team up with others, do multiple games, do a new game every hour if you're Ken Demarest, or any combination of thereof. We'll do the Jam sometime before GDC02, show the games at the Experimental Gameplay Workshop (www.experimental-gameplay.com) at GDC, and release them (and the engine) under the GPL so other game developers can play with the idea and do some [wild stuff] of their own.

-- "The 0th Annual Indie Game Jam", indiegamejam.com

The idea of an informal improvisational session and refinement workshop among craftspeople is much older than Gilded Age jazz, though the "jam session" terminology dates back to then, and perhaps apocryphally to one regular participant's desire to improv around Clarence Williams' "(I Ain't Gonna Give Nobody None O' This) Jelly Roll".

Similarly to a musician's jam session, game jams began with the idea of a group of people taking a small but dedicated block of time to do game development work, with the same sort of open criticism, commentary, and knowledge sharing you'd get from a musician's jam session. They also involved physical presence in the same space. Rather than just ad hoc refinement of the craft, however, these game jams had a goal - that everyone involved would participate in creating one or more complete games, which would take more than just a few convivial after-hours hours.

The only commonality itch.io game jams have is this same goal - to produce something novel under time constraints.

This isn't to dismiss any of the work that goes on there - the Internet can connect people with common interests even if they don't have the desire or the means to be commonly physically present, and as you've noted many products on itch.io are connected to one jam or another. But if you're looking for the opportunity to have a short burst of active, focused collaboration with fellow game design enthusiasts, itch.io game jams are better viewed as an opportunity to initiate one yourself, rather than one that has been set up for your participation by an involved organizer.