[RPG] a ghoul’s personality

dnd-3.5emonstersroleplaying

Ghouls, it seems, speak the language they spoke in life, and their intellect isn't necessarily worse than it was in life (int. 13 as per the SRD). Unfortunately, there are very little references on how they act beyond combat, and so I am unsure of how to roleplay them as a DM.

I am looking for information that would help building a picture of what is a ghoul's personality. Such information would ideally include the answers to the following questions, which define my main uncertainties:

  • Are they truly capable of elaborate communication (like a conversation), and willing to engage in some?
  • Do they have clear memories of their former lives?
  • Do they feel genuine emotion, and possibly regret as to their lost life?
  • And any other detail relevant to their personalities.

Best Answer

Since D&D's ghouls, designed by Gary Gygax, were strongly based on the critters of the same (Arabian) name invented by H.P. Lovecraft...

The D&D ghoul was inspired by the Lovecraftian critter of that name and my own imagination. they first appeared in play in c. 1970 in the Chainmail Fantasy Supplement table top games.

Gary Gygax, August 12, 2005, EN World Q&A IX

...it seems a rather logical step to read HPL's relevant short stories - especially Pickman's Model and The Dream Quest of Unknown Kadath to get a view of how they behave.

Of course, the D&D ghoul has deviated from HPL's one over time, so you might want to check out further D&D sources as well: Dragon Magazine #252 (October 1998) had an article on their ecology, and there are quite a number of other publications dealing with them as well.

And, finally: it's your game. Read up on ghouls, and design and play them as you see fit, make them truly yours adapting them to your campaign world. Remember, you're not bound by anyone else's creativity. :)

As for your questions, my subjective answers would be:

  • Are they truly capable of elaborate communication (like a conversation), and willing to engage in some?

    Yes, they are capable of elaboration, and are willing to engage, especially if a PC is important for them for some reason (ex-relative, or has something - information or goods - for them.)

  • Do they have clear memories of their former lives?

    Yes, they do. Well, at least some of them do. HPL's ghouls remember... as far as I can remember.

  • Do they feel genuine emotion, and possibly regret as to their lost life?

    It depends on the individual, I guess. An inspired poet turned into a ghoul will feel much more than, say, a bloodthirsty gladiator.

  • And any other detail relevant to their personalities.

    See above. Read those two stories. They're good (I think. :))