[RPG] Are balanced groups important in D&D 5e

balancednd-5eparty

I am the GM. In my 4e campaign, the group (4 players) often ran into trouble in combat if they didn't have one person was in each role of Striker, Defender, Controller & Leader (especially for published adventures).

I don't see those roles anywhere mentioned in the new 5e PHB.

How important is group diversity in D&D 5e?

Best Answer

The answer to this is going to greatly depend on your playstyle. I'm currently playing in a few groups. One of them has no cleric (but has a paladin) the other has no cleric or paladin. Another group has no arcane spell casters of any kind. And another has a cleric, a wizard, a fighter and a rogue.

The group with the cleric, wizard, fighter and rogue is certainly having a much easier time than the other groups. However, the other groups are not doing badly. The group with no cleric or paladin is certainly spending more time with medical kits, and making sure there is always an escape route.

Nothing in the rules per se list what sort of roles a party needs, but for the easiest time, there should probably be:

  • a person who can heal
  • a person who can do area of effect damage
  • a person who can tank up damage well
  • a person who can deal lots of damage
  • a person who can bypass obstacles easily.

That does not mean that you need a 5 person party, as often the person who can do lots of damage can also do one of those other roles, but from my experience those "roles" will make you prepared for almost any adventure.