I have a main enemy in my story I want to use. As a way for him to be immortal, I was going to make him a vampire. I want him to interact with the party but they have a paladin who can detect evil pretty well. I was wondering if a vampire can conceal his evil aura?
[RPG] Can a Vampire hide his evil aura
dnd-3.5epathfinder-1eundead
Related Solutions
Given your obsession with your former organization and your focus on dual-wielding longswords, the Urban Ranger variant seems like the best fit for you:
At the game master's discretion, an urban ranger may select an organization instead of a creature type as his favored enemy. For example, a character might select a particular thieves' guild, merchant house, or even the city guard. The favored enemy bonuses would apply to all members of the chosen organization, regardless of their creature type or subtype.
You can take your old church as your favoured enemy, and focus on being a meleer spinning about with two swords. If that variant isn't allowed, you can simply take Ranger with a favoured enemy of whatever type of humanoid is most prevalent in your church.
If you can request more books, I would recommend Warblade from Tome of Battle or Marshal from the Miniatures Handbook.
“Always” alignment does not actually mean always
Always: The creature is born with the indicated alignment. The creature may have a hereditary predisposition to the alignment or come from a plane that predetermines it. It is possible for individuals to change alignment, but such individuals are either unique or rare exceptions.
Note that creatures with acquired templates do not experience “birth,” so the first line does not apply. Becoming a vampire “always” changes one’s alignment, but in rare cases (perhaps as in the case of your NPC), that can be subverted.
And even in the cases of Evil vampires, they can be reformed. There’s even an explicit spell for doing that (santify the wicked from Book of Exalted Deeds), though I strongly encourage you to completely ignore it as it’s very poorly designed (like most of that book), and has some extremely unfortunate implications (if you ignore the fact that the books says it’s good, and read it, it sounds like a pretty awful, evil thing to do to a person).
Thus, yes, you can have a non-Evil vampire. Redeeming Evil creatures is not just a Good act, it is the quintessential Good act.
That said, no character is ever required to always act for the maximum Good; it is not an Evil act to choose to not perform a possible Good action.
That said, assault and murder are pretty much definitively Evil...
Evil Alignment is consistently not an acceptable reason to attack someone
Attacking someone without specific cause is assault, which is Evil and in most jurisdictions illegal. Continuing that assault until the target dies is murder, which is definitely Evil and illegal most everywhere.
A paladin who attacks someone purely on the basis of pinging for detect evil should, under the rules, fall on the spot, for willingly commiting an Evil act.1
This is described in multiple rulebooks. It’s one of the few things about alignment that actually is somewhat consistent.
Alignment is not a detailed or consistent system
Alignment is described in different ways in different books, and the definitions are vague, ambiguous, and conflicting. The system is a historical artifact of D&D’s roots: it is designed for a simplistic, hack-and-slash dungeon crawl, where the players are Good because they are the players, the goblins, orcs, and vampires are Evil because they’re the enemies, and no one ever thinks too hard about that. Unfortunately, D&D has evolved but alignment hasn’t evolved with it; though people play far more serious and varied games than a straight dungeon crawl, alignment is still the same nine boxes. Don’t expect much from it; I actually strongly encourage you to ignore it. Outside of those simple dungeon crawls, it causes more headaches and arguments than it will ever be worth.
1 I cannot more strongly recommend against the actual falling rules, however. Instead of stripping the paladin of class features (boring, interrupts the story, punishes the player), I strongly recommend switching the character to the appropriate alternate alignment variant paladin, so he keeps his powers they just become “dark” (or chaotic if that’s the way he falls).
Best Answer
He could have a Ring of Mind Shielding. 8,000g for a ring that makes you immune to any attempt to magically discern alignment, plus it gives immunity to Detect Thoughts and Discern Lies.