[RPG] How to thwart a vampire in the party planning on dominating all of us

pathfinder-1e

We have a party member in Pathfinder get bitten on purpose where the rest of the party didn't see, so he turned into a vampire and nobody knows in-game. He is pretty much planing on turning the whole party into his slaves, and I wanted to know if there is a way to stop him.

He has left a trail of proof of being a vampire in the past two cities we have been in but covers his tracks well, so without meta-gaming I was thinking of doing something that protects my character against vampires since there is a vampire problem in the last two cities.

My character is a sorcerer. Any suggestions on what to do or should the party and I prepare to lose our characters?

Best Answer

This is a player problem, not a game problem

Specifically, this guy is probably being a jerk. His actions are not merely negative, but would completely remove any player agency that isn't his. In other words, it would become a one-player game. There isn't a problem with backstabbing games and characters, assuming it's within the expectations of your table, but this goes beyond that. This is a campaign-ender if he pulls it off, and even if you do stop him it raises the question why the player attempt such a thing.

I would definitely talk to him and the DM about it, as well as the other players.

Mental Protection

Assuming your character is aware of the dominate abilities of vampires, you should have a number of ways to prevent it.

  • Sense motive: It's only a DC 15 check to know that someone was dominated. As soon as he dominates someone, you get to know about it if you can make the check.
  • Shadowless: Your DM should really have granted you spot checks to notice that the vampire has no shadow. You spend most of your time this guy, you should be able to notice that sort of thing.
  • Mirrors: Similar to the above. You know there are vampires around, you can go around with a mirror without the player claiming its specifically for him.
  • Protection from Evil: The guy plans to turn you into a slave, he's definitely evil. Get an item of this spell to be immune to his dominate. If he somehow isn't evil, contest that: he is, and must be due to the template's nature (its alignment limits the vampire character to any evil).
  • Dominate Person: Seriously. It lasts 1 day/level, so cast it on yourself. It lets you make opposed charisma checks (due to the stuff about multiple mental influences), and as a sorcerer you should have a higher charisma. It's like an extra saving throw.
  • Garlic: When you get around to telling the rest of the party, break into someone's house and lace the area with garlic. VamPC can't follow you.
  • If Evil, Burglarize Houses: This one's pretty simple. The vampire can't enter the house without permission, so it's another way to put pressure on him.
  • Hide from Undead: You probably don't have the spell, but if you can get an item of this it'll be pretty useful. If 3.5 material is allowed, there's an item in the Magic Item Compendium called the Shirt of wraith stalking that gives continuous hide from undead without a save. It should tip everyone off, and as a bonus he won't be able to target you with dominate.
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