[RPG] Coming up with building layouts on the fly

improvisationmap-makingshadowrun-sr5

Sometimes in my shadowrun game(s), I have to invent a building interior on the fly for my players. I like to draw a floor plan or something similar for them. My problem is that I find it hard to invent building layouts in an instant. Most of my tries stop to make sense in one way or the other (particularly when it comes to door placement and stairs) and I already ask my players if my layouts make sense to them (They never complained, so this is not a problem, but I still want to improve myself)

Do you have any tips on how to quickly create such layouts on the fly?

  • I know that many pre-existing building plans exist on the internet, and I have access to them, but most of the time they are either not what I was looking for or they are too big and detailed for what we need
  • I have (this might be clear from the question) no idea about building layouts myself, I just make them up on the fly, but I want to prevent them from looking like "rectangle dungeons"
  • Another problem is that I frequently forget things like toilets and the like
  • I am not looking for a tool or anything to help me, but I might accept a tool as an answer, if it is a) free and b) easily available in a play session (I do own and use an iPad for my sessions)

Best Answer

One option is to re-purpose buildings already known to you. Your grandparents' house can become the floor plan of a safehouse. Your old job can be the floor plan of an office they're breaking into.

You can play around with this -- for example, in the real world, homes get turned into small offices; your parents' place can now be a dentist's. The ground floor of best friend's house can be a tiny apartment the players have to search.

This will help with memory issues (like where to fit in the bathrooms) and give you some variety: but you don't need endless variety. The dentist's office this week can be a realtor's in two weeks, it's not that big an issue if the walls are the same -- the contents of the building, where you place guards or traps or etc are what the players will be concerned with.

You can also do some sketches in advance. Make a floor plan folder full of things you think you might need in future or wished you had in the past. Do a safe house. Do an office, etc. Then practice with those a bit -- take one, and design it as one thing, then do it again as another. This has two purposes -- one, getting you used to designing the floor plans in the first place, and two, if you like them, you have at least a small stockpile you can refer to at a moment's notice.