Uncertain Identity/Memory Loss Scenario
I'm going to run a one-off adventure where the players are given nearly blank character sheets and must investigate my small sandbox to discover who their characters are. For example, they'd need to do ability checks to find out their ability scores, listen to NPC reactions ("not very often I see people travelling with a tiefling" without indicating who the tiefling is) and such indirect means of revealing who they are.
The end goal is for the players to figure out what their race and class is, to win a small prize at the end of the session.
Set up
-
The players will know their level, sex, current equipment and items,
as well as their proficiency modifier and speed. I will not tell
them their ability scores, proficiencies, appearance (see my
comment) or health (instead I will describe damage like I would a
monster). -
I will describe that they appear blurred to each other, even if they
look in a mirror. I'll have them all roll an easy Arcana check to
determine that it must be some kind of illusion curse. A hidden
aspect of the curse is that any NPC asked to specifically describe
them will be struck by fear. NPCs can only give info about their
appearance of their volition, not at the behest of a PC.
My Problem
How should I educate my players when they have an ability that might be usable in a situation, due to their class or race, without totally giving away the class or race? How do I tell them that casting a certain spell or using an ability might be a good idea?
Best Answer
When a player describes an action and during that action it would make sense to use one of their class-features, describe that class feature in a vague manner and ask them if they want to use it. For example, if a player who doesn't know they are playing a barbarian says:
Any spellcasters who need to prepare spells are difficult, because in order to use their spells they need to prepare them and in order to prepare them they need to know which spells they have. So they would be incredibly weak until they discovered their spells.
This doesn't affect Wizards, though, because Wizards need spellbooks to cast spells. So they would just need to look into it to learn what spells they know.
Divine spellcasters might start the game with a holy scripture to give them a hint what their religion is. That should give them a pretty good idea what spells they can use. If they try a spell they don't know, it should just fizzle.