[RPG] Does limiting the number of sources help simplify the game for a new DM with new and experienced players

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I still consider myself pretty new as a GM. I have been running D&D 5e for about three years now (not regularly which is why I would say still newish). I am about to embark on a campaign with some people with varying degrees of experience with the game. This goes from having never played to people who play every week.

Because I am newish and some of the group have never played before, I am looking at only allowing the PHB and SCAG for character creation. I am anticipating the more veteran players will not enjoy this as they typically like to build their characters from all resources including unearthed arcana and sometimes homebrew.

Personally, I have access to all source materials (in book form between me and one of the other players we have them all). Everyone else has either the full PHB, or the free PDF on the wizards website.

My question is: does it sound reasonable to place these restriction on my game to help make things easier for all of us? Will it cause issues with the experienced players?

I don't want the newer players to be overwhelmed by all of the content and I don't want to be looking things up all of time (as I am not overly familiar with expansions outside of SCAG). Having played with these veteran players before, I know that I cannot just leave it to them to understand their characters' mechanics. In the past, they have shown that they do not have a full grasp of the rules, which means I have to look everything up and ensure what they are attempting is even allowed (yes I know as GM I can allow or disallow anything, but I like to keep as close to the core rules as possible for consistency).

Will limiting the sources available help with this issue?

Best Answer

The Restriction you're suggesting is a strict subset of the allowed rules in Adventurer's League Play

5th Edition Adventurer's League has a "PHB +1" rule for character creation, that requires that each character created for AL play be based only on materials found in

  • The Player's Handbook, or
  • One (1) additional officially published 5th Edition Sourcebook.

So your rule is a strict subset of that rule: of the officially published 5th Edition sourcebooks, you are only permitting Sword Coast Adventurer's Guide, for all characters. As such, while it's more restrictive than normal AL rules, it's definitely not absurd or unreasonable.

SCAG is probably a good pick for the restriction

Sword Coast Adventurer's Guide is unique compared to other Sourcebooks in that of the sourcebooks in the game, it focuses more on augmenting existing PHB material rather than providing whole new options wholecloth.

For example, unlike the other 5e sourcebooks, SCAG's only Racial options are variants on existing PHB races: Dwarves, Gnomes, Half-Elves, Halflings, and Tieflings

The only new spells SCAG offers are some (admittedly very powerful) melee-focused cantrips for Wizards, Warlocks, and Sorcerers

SCAG only introduces a small number of additional class archetypes, one each, for Barbarian, Cleric, Fighter, Monk, Paladin, Warlock, and Wizard. It also has two for Rogue and one for Sorcerer and one for Monk that were later reprinted in Xanathar's Guide to Everything.

And SCAG offers a fair number of new Background options, which were already customizable as-written in the PHB.

So if the goal is to keep character creation from getting overly complicated, limiting to the PHB and SCAG is a valid option.

Personal Experience: Allowing 5e sourcebooks, disallowing Unearthed Arcana or Homebrew, is pretty manageable for new players

The big "Expansion Sourcebook" in 5e is Xanathar's Guide to Everything, which contains multiple class archetypes for all of the 5th edition classes, has lots of new spells, has lots of new racial options, and also contains a lot of variant rules for DMs to use. So if you're worried about complexity, that's definitely the big one to watch out for; most of the other sourcebooks contain about as much player material as SCAG.

Having said that though, the options provided in Xanathar's (and the other 5th edition books) has been, in my experience, pretty manageable by players. The trick is assuring players that try to use any of these books that most of the material found in these books, even in Xanathar's, is flavor text that they don't need when creating their character (or at least they can ignore while they're trying to work out, mechanically, what they want to play). If you go through and enumerate/index each of the choices that are actually offered by each book, it'll make these choices easier for players.

That last point is important: it's a lot easier to figure out "what kind of Paladin do I want to be?" if you can choose from a specific list, i.e.

  • Devotion (Player's Handbook)
  • Ancients (Player's Handbook)
  • Vengeance (Player's Handbook)
  • Oathbreaker (Dungeon Master's Guide)
  • Conquest (Xanathar's Guide to Everything)
  • Redemption (Xanathar's Guide to Everything)
  • Crown (Sword Coast Adventurer's Guide)

As opposed to trying to search through each book for the specific sections that describe each of those archetypes. If you put together lists like this for each class/racial option, your players will be a lot less overwhelmed by the choices they're being offered.

The one risk is background or class options that clash with your campaign: Guildmasters' Guide to Ravnica, for example, offers some Background options that are extremely enticing (especially for spellcasters), but which probably won't mesh well with any non-Ravnica based campaign. Other books have similar restrictions; SCAG, for example, offers the Bladesinger class to Wizards, which normally is restricted to elves and half-elves only. There's nothing stopping you, as DM, from lifting that restriction (and indeed, the text as seen in SCAG literally suggests lifting that restriction to suit the campaign if needed) but this is one more example of how you might need to tweak things or set ad-hoc rules on what players are or are not allowed to take.

So it's up to you. PHB + SCAG is definitely a reasonable restriction, but most newer players won't be too overwhelmed by allowing the other 5th edition sourcebooks as well, just plan to index the contents of Xanathar's Guide to Everything if you do decide to allow it, to make picking options out of it a little easier.

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