[RPG] How to ease new players into taking the game seriously

gaming-stylenew-playersroleplayingtone

I was a player in a group that all took things seriously and roleplayed our characters to the best of our ability. That group unfortunately fell apart and I've started up a new game with a different group of friends, this time as the GM.

Unfortunately, while my last group was full of people who really wanted to roleplay, this group has more of a beer and pretzels mentality. While there's nothing wrong with that kind of player or campaign, it's not the kind of game I want to GM, and I'm hoping to find some way of dealing with it. I've thought of a few solutions myself but wanted to put this out there to see what comes up. The solutions I've thought of are listed below.

  1. New group

    I could set up a new group with players that I know want to take things a bit more seriously.

  2. Cross the streams

    Some of the players from my old group could come and mix with this new group. The GM from my old group (who's much better at this than I am) could run a campaign, and the more serious atmosphere might rub off on the new players. Roleplaying is rather embarrassing after all, and seeing that the other players are into it can help overcome that feeling.

  3. Channel the gaming

    The players don't want to seriously roleplay, creating characters with joke names and absurd backstories and motivations. People play tabletop RPGs for a number of reasons, and while it's more complicated than this, for the sake of the question I can boil that down to players that want to play a role and players that want to play a game.

    These players want to play a game more than they want to play a role, so I could run a campaign with a more gamey setup. There's an XCOM campaign I've wanted to run for a long time now, and I could use that to get them engaged. With lower focus on characters and an explicit combative tone to the campaign. If roleplaying doesn't engage them, a serious and uncompromisingly difficult enemy might. The players might joke around and make a squad full of "Rod Thrashcocks" in the beginning, but when they realise that the aliens are taking things seriously they might do so as well.

Best Answer

This may have been mentioned on this site before:

Talk to the Players

Gaming is a social activity and like all social activities people participate with differing goals and objectives. You need to establish if yours and theirs are compatible and, if so, what level of compromise each of you needs to make. The time-honoured method people use for this is called talking to one another.

You need to establish:

  1. If your players are even aware that the game can be played seriously. They may consider it make believe (which it is) and therefore childish (which it isn't, or at least isn't necessarily); it may not even be on their mental horizon to take it seriously.
  2. If they want to try to play seriously and, if so, to what extent. Its perfectly possible to play a fully serious campaign with characters who have silly names: I adventured for many years in a serious campaign beside a monk named Jesus "Crusher" Christ II - he was really serious; especially when he punched you in the face.
  3. If there is common ground to be negotiated: yes to silly names, no to big red noses and seltzer bottles.

Ultimately there are two groups of people here, you and the players, and one of them needs to change. Which one of those two can you force change on?