My groups go-to system is Savage Worlds, and it works pretty well for our needs. But the system uses exploding dice, and that means that sometimes a casual encounter that should be a cakewalk for the party can turn suddenly lethal. On one hand, we agree that we kind of like this aspect of the system. On the other hand, it sucks when it actually happens.
My question is, are there any good hacks for this? I would especially like a sneaky way of doing it that keeps the impression that death can come at any time while it actually makes the chances of that slim to none.
Best Answer
Here's a good blog article about tweaking the lethality of Savage Worlds at The Geek Life Project.
In summary:
My own suggestion would be to use the death spiral and Incapacitation chart, but treat all results as if they were nonlethal. Heroes and Wild Card enemies then can only be properly killed if they're first taken out and then served a coup de grace while unconscious.
That gives you, as the GM, lots of options for unconscious heroes, and it makes it easier for fallen heroes to be dragged off by their companions to get healing. It also puts heroes in a moral quandary when they defeat a villain: to kill in cold blood, or not?
Use the injury table if you want that kind of long-term Incapacitation consequence, or not.