[RPG] Easiest Access to Raise Dead

dnd-3.5eoptimizationspells

In D&D 3.5, Raise Dead is a 5th level cleric spell, meaning a cleric would have to be level 9 to be able to cast it. The cleric who can cast Raise Dead can also cast many other spells, such as True Seeing, Flamestrike, Righteous Might, and other potent magic.

If nothing else, the cleric who can Raise Dead can also Break Enchantment.

Is there a way to gain access to Raise Dead without giving the party access to an NPC with all the rest of these spells? Obviously this becomes moot if the party has a level 9+ cleric, but until that time, I'd like a resource available to the party in the case of character death.

I'm sure I could deal with this by having the priest be expensive or unwilling to aid in other facets of the party's troubles (or by having any curses resist Break Enchantment) but that runs the risk of the party beginning to see the NPC as an adversary instead of a limited asset.

Best Answer

Single use item

A scroll (6125 gp) or an item with one charge (5675 gp) is probably the cheapest solution to cast Raise Dead.

Also, you can use these items with Use Magic Device. Chances are lower than for a lower-level-than-necessary cleric, but you can retry (with 24h break on natural 1) for sure. (I'd say that - although not very clearly - retries for casting spells from scrolls are possible too). Raise Dead is not a combat spell anyway (casting time 1 minute), so the impact of several retries is not essential.

Ring of Spell Storing

More expensive option, requiring some balancing role-playing, is to give your NPC (or a temple the PCs can visit) a Ring of Spell Storing (50k gp) with Raise Dead. (Imagine a more powerful cleric recharging the ring every time she visits the temple, but not too often). The advantage of the ring - anyone can have it and use it, even if your local temple is run by a Lvl 1 Paladin (here you need the balancing act - 50k gp, powerful item is unusual in the hands of a 1st level character).

Planar Ally (long shot)

Lesser Planar Ally is a 4th level Cleric spell with 100 XP cost. A scroll is 1200 gp, a wand is 920 gp per charge. A summoned planar ally requires a payment of 100gp per HD for quick tasks, half if the task is not hazardous.

And a Hollyphant (Book of Exalted Deeds, p. 176) and a Movanic (Fiend Folio, p. 57) are 6HD, good outsiders (Hollyphant - NG, Movanic - any good) that happen to have Raise Dead as a spell-like ability. You could allow the NPC to be able to call them with Lesser Planar Ally and pay either 300gp (I don't think it's hazardous) or bargain another service for the outsider. With a scroll, the total cost is 1500 gp.

You could assume your (or the NPCs) deity will send one of these outsiders if you request help to bring someone back from the dead.